[Opensim-users] creating your own avatar

Paul Fishwick fishwick at cise.ufl.edu
Sat Oct 1 15:18:29 UTC 2011


Garmin
 Thanks for your comments and your link to the invisible avatar. While I was
able to upload "simplebot" (on the SL site), I still cannot convert an
Evolver model. After going through the Evolver interface to export .dae,
one can choose 4 different rigging options - I believe I tried at least 3 of
them.
  When one tries to upload the Evolver-exported .dae file to OpenSim (or
probably also Second Life, which I have not tried yet),

 Upload Model->Modifiers->Skin Weight/Joint Positions causes the Upload
button to disappear. One has to uncheck Skin Weight/Joint Positions to
upload but then there is no rigging for the Evolver mesh.

 Have you found a way to upload an Evolver .dae with rigging intact?
-p

On 10/31/2011 4:46 AM, Garmin Kawaguichi wrote:
> ----- Original Message ----- From: "Paul Fishwick"
> <fishwick at cise.ufl.edu>
> Sent: Saturday, October 01, 2011 3:07 AM
> Subject: [Opensim-users] creating your own avatar
>> I was hoping to get one of the free evolver.com avatars and
>> put it inside of OpenSim using the recent V3 viewer.
>>
>> After reading through this:
>>
>> http://wiki.secondlife.com/wiki/Mesh/Uploading_and_wearing_a_rigged_mesh
>>
> I tested partially the rigging mode of Evolver; until now V3 refused
> (in OpenSim and SL) the .DAE including RIG (The update button
> disappears); I'll continue to try that since Evolver has several
> rigging modes.
>
>> I uploaded the .dae mesh but noted that there is no option to open
>> Library -> Body Parts -> Alpha Masks. I suppose that wearing this would
>> make the current shape transparent so that only the uploaded .dae
>> mesh will show. There is a default transparent texture but that doesn't
>> help when trying to make the Ruth body parts invisible.
> As noted in the LL Wiki that is an alpha Mask found in their Library;
> this mask is not in the Opensim Library. When the Mask is worn under
> SL and the avatar has detached all things, the avatar appears
> invisible. For SL: Inventory => Library => Alpha Masks => Invisible
> Avatar.
> Note that you can test a Collada with joint using the simpebot.zip and
> following the WIKI to ipload it and WEAR it.
>
>> Also, I am wondering whether it is possible to use the accompanying .jpg
>> texture that is output from evolver along with the mesh. The white "bot"
>> .dae example on that page has no options for clothing ... just a vanilla
>
> Evolver DAE files are downloaded with jpg files. Use the color jpg (of
> course upload it in your inventory!) as a texture to apply editing the
> mesh uploaded. Works fine to me.
>
> GCI
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