[Opensim-users] bvhacker
Wade Schuette
wade.schuette at gmail.com
Fri Nov 11 03:26:53 UTC 2011
Hi, dz. I've just started using blender and would be very interested
in the "new progress" you mention on getting Blender output to
SL/OpenSim. Do you have a link or two to that information?
Thank you!
Wade / "Starlight Harbour"
On 11/10/11 3:38 PM, dz wrote:
> Paul,
>
> I've used bvhacker for a couple of animation/pose projects... It is a
> neat little tool, and the creator is very approachable.
>
> I haven't had a chance to turn it loose on the OSU archive animations,
> so I cant speak to that.
> The CMU bvh conversion animations are not EXACTLY compatible with the
> SL/OpenSim avatar skeleton.
> It includes additional data that needs to be removed before it can be
> processed and uploaded.
>
> There is some new progress on getting blender to properly output SL
> format BVH format files...
> It may be a better approach to the conversions of those archives, and
> then use bvhacker to find and tweak the
> "abnormal joint deformities"
>
> d
>
> Today's Topics:
>
>
> 1. bvhacker (paul emery)
>
>
> ---------- Forwarded message ----------
> From: paul emery <pablo at lansing.com <mailto:pablo at lansing.com>>
> To: opensim-users at lists.berlios.de
> <mailto:opensim-users at lists.berlios.de>
> Date: Thu, 10 Nov 2011 07:47:14 -0800 (PST)
> Subject: [Opensim-users] bvhacker
> Has anyone tried using bvhacker
> http://davedub.co.uk/bvhacker/index.html
> which claims to prepare bvh files for sl/os use. If so, where did
> you find
> the bvh files
>
> In particular does it allow us to use files from either of these
> sources
>
> http://accad.osu.edu/research/mocap/mocap_data.htm
>
> https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion
>
>
>
>
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