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    Hi, dz.   I've just started using blender and would be very
    interested in the "new progress" you mention on getting Blender
    output to SL/OpenSim.  Do you have a link or two to that
    information?<br>
    <br>
    Thank you!<br>
    Wade / "Starlight Harbour"<br>
    <br>
    <br>
    On 11/10/11 3:38 PM, dz wrote:
    <blockquote
cite="mid:CADyQTWq=UUMHinMHqFitNx9_5B8dn6Qi1H2xd0DBo560_mfDOg@mail.gmail.com"
      type="cite">Paul,<br>
      <br>
      I've used bvhacker for a couple of animation/pose projects...  It
      is a neat little tool,  and the creator is very approachable.<br>
      <br>
      I haven't had a chance to turn it loose on the OSU archive
      animations, so I cant speak to that.  <br>
      The CMU bvh conversion animations are not EXACTLY compatible with
      the SL/OpenSim avatar skeleton.<br>
      It includes additional data that needs to be removed before it can
      be processed and uploaded.<br>
      <br>
      There is some new progress on getting blender to properly output
      SL format BVH format files...<br>
      It may be a better approach to the conversions of those archives, 
      and then use bvhacker to find and tweak the <br>
      "abnormal joint deformities"<br>
      <br>
      d<br>
      <br>
      Today's Topics:<br>
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          <br>
            1. bvhacker (paul emery)<br>
          <br>
          <br>
          ---------- Forwarded message ----------<br>
          From: paul emery <<a moz-do-not-send="true"
            href="mailto:pablo@lansing.com">pablo@lansing.com</a>><br>
          To: <a moz-do-not-send="true"
            href="mailto:opensim-users@lists.berlios.de">opensim-users@lists.berlios.de</a><br>
          Date: Thu, 10 Nov 2011 07:47:14 -0800 (PST)<br>
          Subject: [Opensim-users] bvhacker<br>
          Has anyone tried using bvhacker <a moz-do-not-send="true"
            href="http://davedub.co.uk/bvhacker/index.html"
            target="_blank">http://davedub.co.uk/bvhacker/index.html</a><br>
          which claims to prepare bvh files for sl/os use. If so, where
          did you find<br>
          the bvh files<br>
          <br>
          In particular does it allow us to use files from either of
          these sources<br>
          <br>
          <a moz-do-not-send="true"
            href="http://accad.osu.edu/research/mocap/mocap_data.htm"
            target="_blank">http://accad.osu.edu/research/mocap/mocap_data.htm</a><br>
          <br>
          <a moz-do-not-send="true"
href="https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion"
            target="_blank">https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion</a><br>
          <br>
          <br>
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</pre>
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