[Opensim-users] Sound Scripting.

R. Gunther rigun at rigutech.com
Wed May 18 00:00:06 UTC 2011


On Wed, 2011-05-18 at 00:54 +0100, Justin Clark-Casey wrote:
> On 18/05/11 00:23, InuYasha Meiji wrote:
> > One comment before I start on the topic... I still can't get groups to work, seems it writes to the database but can't
> > read to see what groups a person belongs to on logon, I get errors. Now for the topic.
> >
> > I have been using llSetSoundQueueing(TRUE); in conjunction with llPreloadSound(namesong+nextsong+lastsong); to use
> > several 10 second sounds to make a nice one min length of forest sounds play during the day, then when night is detected
> > it plays six different sounds for a min till it loops again.
> >
> > In opensim it fails because OS tells me the scripting commands don't exist. Are those commands eventually coming to us,
> > or is there another way to do this in opensim?
> 
> There's no fundamental reason why llSetSoundQueueing() doesn't exist - it's just that no one has implemented it yet.

I vote for it, i where missing it to. now only need to find someone :)





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