[Opensim-users] Sound Scripting.

Justin Clark-Casey jjustincc at googlemail.com
Tue May 17 23:54:29 UTC 2011


On 18/05/11 00:23, InuYasha Meiji wrote:
> One comment before I start on the topic... I still can't get groups to work, seems it writes to the database but can't
> read to see what groups a person belongs to on logon, I get errors. Now for the topic.
>
> I have been using llSetSoundQueueing(TRUE); in conjunction with llPreloadSound(namesong+nextsong+lastsong); to use
> several 10 second sounds to make a nice one min length of forest sounds play during the day, then when night is detected
> it plays six different sounds for a min till it loops again.
>
> In opensim it fails because OS tells me the scripting commands don't exist. Are those commands eventually coming to us,
> or is there another way to do this in opensim?

There's no fundamental reason why llSetSoundQueueing() doesn't exist - it's just that no one has implemented it yet.

-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
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