[Opensim-users] Inquiry about OpenSim NPC
Garmin Kawaguichi
garmin.kawaguichi at magalaxie.com
Wed Dec 7 11:38:12 UTC 2011
1) Yes of course it is possible to "script" a NPC individually.
For that I use an object attached to the NPC and containing 1 or more scripts! It's a great idea to program a Listen/RegionSay between the NPC and the scipt of the "creator", for example to gather all NPC at a place, to stop or "go" them ... or ... to kill :( them
Note that (according to your project) : you can have several notecards in the same generator object to create NPC with different behaviors depending on the embedded scripts.
2) ??? I'll try that when I'll have a few time
GCI
----- Original Message -----
From: TanLu
Sent: Wednesday, December 07, 2011 9:30 AM
Subject: [Opensim-users] Inquiry about OpenSim NPC
(1) I wander if the NPCs can be treated like an object, which can be scripted? Now, I can only use a NPC List in the main script to control several NPCs at once, and this leads to a lot of “for-loop”. Is it possible to make each NPC to have its own script, so that I can use the llRezObject function in the main script to generate NPCs with script?
(2) When I click the NPC under the building mode, the three axes appear as usual. But when I try to move the NPC by dragging it along the axis, the NPC disappears once I release the mouse button. Moreover, through the osGetAvatarList() function, I find the NPC is still in the region! I wander is this a bug on the current NPC function, or did I do something wrong?
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