[Opensim-users] Inquiry about OpenSim NPC
Garmin Kawaguichi
garmin.kawaguichi at magalaxie.com
Wed Dec 7 12:51:55 UTC 2011
Normally we can not edit and move an avatar or NPC, if you were able to select an NPC ("the three axes appear ...") it's because you have selectionned in passing over an attachment as some clothing or hair or accessory.
However, using the Advanced menu::Character::Character Tests:Allow Select Avatar (Imprudence viewer) or the Develop menu::Avatar::Character Tests:Allow Select Avatar (Viewer 3) we can select and edit an avatar. By doing this, what you describe is vefified: the NPC disappears or rather no longer displayed on the screen but the mini-map shows that it is in the same place.
When ordering by script these invisible avatars to move or to fly, we see that the green dots move on the mini-map. After a short time, we find these moving avatars appear as clouds.
I think the best solution is to uncheck "Allow Select Avatar".
GCI
----- Original Message -----
From: Garmin Kawaguichi
Sent: Wednesday, December 07, 2011 12:38 PM
Subject: Re: [Opensim-users] Inquiry about OpenSim NPC
2) ??? I'll try that when I'll have a few time
GCI
----- Original Message -----
From: TanLu
Subject: [Opensim-users] Inquiry about OpenSim NPC
(2) When I click the NPC under the building mode, the three axes appear as usual. But when I try to move the NPC by dragging it along the axis, the NPC disappears once I release the mouse button. Moreover, through the osGetAvatarList() function, I find the NPC is still in the region! I wander is this a bug on the current NPC function, or did I do something wrong?
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