[Opensim-users] NPC module?

diva at metaverseink.com diva at metaverseink.com
Thu Sep 16 19:01:50 UTC 2010


I agree. Our current NPCs, however, are a bit challenging to program and 
control. This is one thing that could really use someone's love and 
attention, and I'd love to hear concrete proposals on how to make this 
better -- not just opinions but actual code proposals.

bodzette Coignet wrote:
> Thanks for the tip Gwyneth. Didn't I see you in an ancient greek themed 
> party in SL the other week?
> 
> Anyways, what I'm looking for is not quite so ambitious. I can see that 
> the stubs for the code are there in the following folder of the source code:
> \Region\OptionalModules\World\NPC
> 
> It also looks like that particular code does the basics: i.e. walk the 
> bot, make it appear, make it disappear, make it talk etc and given that 
> it shows you which module to code against to make the avatar move it 
> shouldn't be too complicated to extend and I've already learned how to 
> compile a viewer through sweat and tears so I ought to be able to 
> compile opensim with some effort.
> 
> My problem is more basic than that: how do you load the NPC module from 
> the console when opensim is actually running or else how do you make it 
> start firing the events that create the NPCs etc? I don't know where to 
> start with that and since documentation is so scarce I'm hoping one of 
> the devs can enlighten us how to get it going at least and then I can 
> take it from there.
> 
> If I manage to get it more robust with a better feature set I will 
> release the code open source.
> 
> Personally speaking I reckon that server side NPCs is the killer app 
> that will take opensim into the mainstream and we need this to be open 
> sourced because who knows what the future of opensim is going to be if 
> SL keeps losing paying merchants.
> 
> Though it's not intially designed to be a gamin platform ONLY, gaming 
> certainly is within the remit as games are simulations and look at the 
> RPG usage. My take is that the SL and opensim RPGs are boring for 
> precisely the reason that they lack NPCs unlike the other commerical RPGs.
> 
> There are thousands of kids out there on the net who all want to be game 
> programmers. We should enable them, with opensim as the opensource platform.
> 
> My 2c.
> 
> On Thu, Sep 16, 2010 at 3:51 AM, Gwyneth Llewelyn 
> <gwyneth.llewelyn at gwynethllewelyn.net 
> <mailto:gwyneth.llewelyn at gwynethllewelyn.net>> wrote:
> 
>     I'm working on something like that — general-purpose, AI-driven
>     'bots to be used in SL and OpenSim — but it'll be at least three
>     years until something works. Also, it won't be a "server module" but
>     run completely independent from the OpenSim server.
> 
>     Daden Limited UK has already a working, commercial solution, which
>     has been tested for several SL/OpenSim projects. Perhaps you might
>     be interested in contacting them!
> 
>     - Gwyn
> 
>     --
> 
>     "I'm not building a game. I'm building a new country."
> 
>       -- Philip "Linden" Rosedale, interview to Wired, 2004-05-08
> 
> 
> 
> 
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