[Opensim-users] moving large build from opensim to Second Life

Dorie Bernstein dorie.bernstein at gmail.com
Sat Oct 23 15:34:46 UTC 2010


I have been able to import/ export objects complete with textures. Try soft
linking for things you can't link. I use Pheonix without trouble.

Dorie Bernstein
On Oct 23, 2010 10:13 AM, "Brooks Boyd" <boydb at midnightdesign.ws> wrote:
> The Imprudence third-party viewer allows importing and exporting, though
not
> textures. If you are the creator of the object, it adds an "export" option
> to the right-click menu, and during building you can import the model. I
> don't think it's an OpenSim OAR file it exports, but something it
> understands. But it can connect to OpenSim and SL grids. So, you could use
> that viewer for a session to export/import once done, and go back to your
> other viewer afterward.
>
> http://imprudenceviewer.org/wiki/Downloads
>
> Brooks
>
>
> On Sat, Oct 23, 2010 at 4:44 AM, Serendipity Seraph <sseraph at me.com>
wrote:
>
>> There is a lot of stuff for going from the opposite direction that I
found
>> online. There is not so much explicit for going the other way. I was
>> careful in my build to not use oversized prims. I tried using Meerkat to
>> grab the entire thing. That worked fine on OpenSim worlds but not so good
>> when bringing it to Second Life. I think in part the different max link
>> distrance and max number of prims is linkset was biting me although there
>> was not enough information to tell.
>>
>> Does anyone know of any good tools for doing such a thing easily? Any
best
>> practices or things known to work without too much pain? I like building
>> offline on my laptop and importing things to where I want them. I am sure
I
>> am not the only one doing this.
>>
>> - s
>>
>> _______________________________________________
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>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
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