[Opensim-users] Asset setup incorrect?

Mic Bowman cmickeyb at gmail.com
Wed Oct 20 04:48:54 UTC 2010


Some of the grid management packages create default inventories including
all the appropriate appearance items. SimianGrid clones an existing avatar
inventory into a class that can be loaded to pre-create a fully populated
initial inventory for every avatar (including appearance settings).

Would it be that hard to do something similar for stock opensim where you
distribute an IAR that would be loaded when the initial avatar is created
(like a parameter to the create user functions).

--mic


On Tue, Oct 19, 2010 at 3:04 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:

> On 19/10/10 14:25, Brooks Boyd wrote:
>
>> Thanks, that worked! So, now I can see the avatar, but it still begs the
>> question, why weren't default shape, skin, hair and eyes created? I see
>> in the /opensim/bin/assets/ folder that there is a
>> BodyPartsAssetSet/BodyPartsAssetSet.xml file and AssetSets.xml file that
>> looks like it's referencing it, but those items weren't created in the
>> new avatar. There's also /bin/inventory/BodyPartsLibrary/ files, and
>> those weren't created in the avatar's inventory either. The only library
>> items that got created were texture files. Anything I can do to rectify
>> that?
>>
>
> Those aren't used to create a new avatar - currently no items are set up by
> default on stock OpenSim.
>
> I'm rather surprised you were able to actually create those parts, since in
> my last test Viewer 2 would not let you wear anything if it couldn't
> download your appearance in the first place.
>
> Unfortunately there isn't anything you can do yet, short of having a
> separate script that creates and sets appearance for a new user (I believe
> this is how grids do it).  Actually, now I think about this there is some
> code in the XMLRPC module that allows you to specify default body
> parts/clothing, but I haven't tried to use it and this would require
> invoking create user via an HTTP XMLRPC call.
>
> Hopefully these issues will be addressed sometime soon.
>
>
>> Brooks
>>
>>
>> On Tue, Oct 19, 2010 at 1:45 AM, Teravus Ovares <teravus at gmail.com
>> <mailto:teravus at gmail.com>> wrote:
>>
>>    The most common cause of this is the avatar parts not worn with
>> Viewer2.
>>
>>    To resolve the issue, Create and wear, Shape, Skin, Hair and
>>    Eyes.     You may have to also create clothes depending on the
>>    rating of the simulator and your client settings.     once you've
>>    created these in your inventory and worn them, The client will bake
>>    a texture and your avatar will appear.   Be warned.  If you don't
>>    create clothes..   you may appear nude.
>>
>>    Teravus
>>
>>    On Tue, Oct 19, 2010 at 2:28 AM, Brooks Boyd
>>    <boydb at midnightdesign.ws <mailto:boydb at midnightdesign.ws>> wrote:
>>
>>
>>        I'm trying to get an OpenSim server running on a Fedora box, and
>>        I was able to get most of the installation complete
>>        successfully, and I can connect to the new server with a client,
>>        but when I do so, the client is showing no inventory items at
>>        all (though it does have Library items), including no shape,
>>        skin, or clothing. The avatar looks like a white gas cloud, and
>>        does have the "(Loading...)" tag under their name. Creating a
>>        skin and shape, wearing them, and editing them does nothing. I
>>        saw some troubleshooting pages about if you wear all the default
>>        items at once, the viewer makes you look like a cloud due to it
>>        thinking you're "Ruth", but in this case there are no default
>>        items, and I was trying wearing only one item at a time.
>>
>>        Editing the appearance of the clothing item, skin or shape shows
>>        proper rendered shapes of the avatar in the thumbnail boxes in
>>        the editing panel, so I'm guessing the mesh is in there
>>        somewhere, but not loading. Where should I look first to correct
>>        this? The only customization I made to this server setup is to
>>        use MySQL instead of SQLite. I'm using the 0.7.0.2 version of
>>        OpenSim, with the Second Life Viewer 2 client.
>>
>>        Brooks
>>
>>
>>        _______________________________________________
>>        Opensim-users mailing list
>>        Opensim-users at lists.berlios.de
>>        <mailto:Opensim-users at lists.berlios.de>
>>
>>        https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>>
>>    _______________________________________________
>>    Opensim-users mailing list
>>    Opensim-users at lists.berlios.de <mailto:Opensim-users at lists.berlios.de>
>>
>>    https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>>
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org
> http://twitter.com/justincc
>
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20101019/3897cc0d/attachment.html>


More information about the Opensim-users mailing list