[Opensim-users] Script State Already Exists?
Chris
mewtwo0641 at cox.net
Fri Oct 15 06:44:07 UTC 2010
Hmm that is a thought... I did have an issue at one point where I had
a scripted sculpted object that I made physical. It actually passed
through the terrain and got stuck a couple thousand m below the terrain
and was also stuck waaaaaaaaaaaaaaaaaaay far beyond the border of the
region far out of my reach; but it was still acting like it was in that
region. Caused a lot of endless red spew once the 0.7.X series was
introduced which left me scratching my head for a while... Finally the
only thing I could think of was to create an OAR, Extract the OAR to a
folder, delete the offending object from the OAR's inventory, and then
recompress the OAR back to a .tar.gz file, reload it back to the region
and it got rid of the object. But is there an easier way to get rid of
such objects that are seemingly out of the avatar's normal grasp? The
Phoenix/Emerald viewers have the area search function that will list all
the objects in the region... but doesn't have a way of returning the
individual object; it's an all or nothing deal.
On 10/14/2010 11:51 PM, Teravus Ovares wrote:
> Hmm,
>
> I don't actually have an answer to this one.. It could also
> potentially be a locking issue between script threads. Maybe you've
> got an object stuck at a border when the sim loads causing it to try
> to save the state again?
>
> You might get some response on freenode, IRC, in #opensim-dev. You
> might also get a response in mantis if you post it there. It sounds
> like a bug but it may be one that can be safely ignored.
>
> Regards
>
> Teravus
>
> On Thu, Oct 14, 2010 at 7:47 PM, Chris <mewtwo0641 at cox.net
> <mailto:mewtwo0641 at cox.net>> wrote:
>
> Hi, I was wondering if anyone had any thoughts on this. Was just
> curious =) Thank you!
>
>
> On 10/10/2010 6:57 PM, Chris wrote:
>
> Hi all!
>
> Once in a while I get this error (and ones similar to them)
> while OpenSim is loading up:
>
> 2010-10-03 04:38:59,234 ERROR -
> OpenSim.Region.ScriptEngine.XEngine.XEngine [XEngine]: File
> ScriptEngines\a6885bb3-049c-11de-ae71-0050c2490048\b61d3460-f98a-4542-bef1-7c2f4712c252.state
> already exists! The process cannot access the file
> 'C:\Documents and Settings\Chris\Desktop\OpenSim\OS 069 Post
> Fixes\bin\ScriptEngines\a6885bb3-049c-11de-ae71-0050c2490048\CommonCompiler_compiled_e04189c0-84ab-44c4-a327-54125bbe8867.dll.map'
> because it is being used by another process.
>
> I have a feeling that this is because some other entirely
> different script is trying to share the same script state as
> another script on one of my regions but I am not sure. I have
> tried clearing out the contents of the ./bin/ScriptEngines
> folder but the error still pops up from time to time. Does
> anyone know what this error means and if it could possibly
> cause any harm (say script corruption or something)?
>
> Using OpenSim 0.6.9 PostFixes but have also noticed this on
> 0.7.X PostFixes as well.
>
> Thank you! :)
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