[Opensim-users] are there better landscaping tools?
Serendipity Seraph
sseraph at me.com
Tue Oct 12 20:58:20 UTC 2010
On Oct 12, 2010, at 5:45 AM, Teravus Ovares wrote:
> I generally don't have an issue in 1x viewers when working with terrain. I have not tried doing a complex terrain setup with 2x viewers yet.
This is a 1x viewer issue, I should have mentioned. Also I am working in the middle of the root region of a 3x3 mega-region. I have seen it on every viewer when attempting to do this task in OpenSim (mainly diva distributions). Have you tried this type of task?
>
> The only thing that I've found is be careful around the edges. The edges can sometimes cause an edge case that makes the terrain spiky.
>
I presume you mean edge of region?
> There's also the L3DT and TerraGen if you save with the right settings. (http://opensimulator.org/wiki/Using_L3DT)
Can that handle megaregions? Will play with it and find out. Thanks for the tip.
- seren
>
> -Teravus
>
> On Tue, Oct 12, 2010 at 5:04 AM, Serendipity Seraph <sseraph at me.com> wrote:
> I am on 0.7.0.2 but have seen similar behavior for several releases. The standard landscaping tools seem really rough. For instance, attempting to lower a small are I selected caused adjacent areas to go all spiky. Applying flat to them seemed to make the ground do this weird bubbly dance. I have tried various strength and size settings to little avail. What I am trying to do is to create a pretty much round 30 m or so pool on the land. The edges don't have to be perfect as I have a set of round marble surrounding steps. Pretty when it works. It isn't so bad to do this in SL. But I am having a devil of a time getting the landscaping just right in OpenSim. Are there better brushes or some tricks of the trade short of building a terrain map in Photoshop or something? I also use a Space Navigator in my setup. Don't know if that would make landscaping act worse or not. Doesn't seem to make much difference when I turn it off.
>
> - seren
>
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