[Opensim-users] are there better landscaping tools?
Ken G.
kenearlg at gmail.com
Tue Oct 12 23:10:23 UTC 2010
For me, the viewer landforming tools do a close approximation at best,
so I generally save a terrain image to disk and edit in the Gimp. You
can edit, reload in the console and check, going back and forth.
Making a simple hole and applying gaussian blur to soften the edges
could only take 5 minutes. In Gimp, the HSV values are roughly
equivalent to meter height from zero. Those are in the color picker
(Hue, Saturation, and Value) I assume Photoshop has the same or
similar.
If you edit a RGB file you need to flatten the image and save as a
greyscale to make it 8-bit which is
necessary for a terrain file.
Doing a gaussian blur to the entire image is usually a good idea after
using the inworld terrain tools, it smooths it all out nicely.
Ken aka Key
On Tue, Oct 12, 2010 at 3:58 PM, Serendipity Seraph <sseraph at me.com> wrote:
>
> On Oct 12, 2010, at 5:45 AM, Teravus Ovares wrote:
>
> I generally don't have an issue in 1x viewers when working with terrain. I
> have not tried doing a complex terrain setup with 2x viewers yet.
>
> This is a 1x viewer issue, I should have mentioned. Also I am working in
> the middle of the root region of a 3x3 mega-region. I have seen it on every
> viewer when attempting to do this task in OpenSim (mainly diva
> distributions). Have you tried this type of task?
>
> The only thing that I've found is be careful around the edges. The edges
> can sometimes cause an edge case that makes the terrain spiky.
>
>
> I presume you mean edge of region?
>
> There's also the L3DT and TerraGen if you save with the right settings.
> (http://opensimulator.org/wiki/Using_L3DT)
>
> Can that handle megaregions? Will play with it and find out. Thanks for
> the tip.
> - seren
>
> -Teravus
>
> On Tue, Oct 12, 2010 at 5:04 AM, Serendipity Seraph <sseraph at me.com> wrote:
>>
>> I am on 0.7.0.2 but have seen similar behavior for several releases. The
>> standard landscaping tools seem really rough. For instance, attempting to
>> lower a small are I selected caused adjacent areas to go all spiky.
>> Applying flat to them seemed to make the ground do this weird bubbly dance.
>> I have tried various strength and size settings to little avail. What I am
>> trying to do is to create a pretty much round 30 m or so pool on the land.
>> The edges don't have to be perfect as I have a set of round marble
>> surrounding steps. Pretty when it works. It isn't so bad to do this in SL.
>> But I am having a devil of a time getting the landscaping just right in
>> OpenSim. Are there better brushes or some tricks of the trade short of
>> building a terrain map in Photoshop or something? I also use a Space
>> Navigator in my setup. Don't know if that would make landscaping act worse
>> or not. Doesn't seem to make much difference when I turn it off.
>>
>> - seren
>>
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