[Opensim-users] Avatar is a cloud

Lake, Dan dan.lake at intel.com
Fri Nov 5 17:08:36 UTC 2010


Tom,
  That looks like the debug messages from TestClient. You might also post this question to the libomv list. 

It looks like someone else just posted a similar question to the libomv group yesterday:
http://groups.google.com/group/libomv-dev/

I use TestClient extensively and see that message all the time in my logs but do not get 'cloudy' avatars. I think it's a red herring. I believe there is a texture in the default avatar which is corrupt but which the Linden-derived viewers handle gracefully/differently. My suggestion is to create a new user, log it in with a graphical viewer so that a stable appearance is saved on the server, and then use TestClient to reconnect that same account. Does that avatar still show as a cloud?

~Dan

-----Original Message-----
From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Tomas Trescak
Sent: Friday, November 05, 2010 4:28 AM
To: opensim-users at lists.berlios.de
Subject: [Opensim-users] Avatar is a cloud

Dears I'm trying to solve the usual question and that is why my avatar is a cloud.
In my log I get this exception:

 WARN (OpenMetaverse:0) - Failed decoding wearable asset 66c41e39-38f9-f75a-024e-585989bfab73: Input string was not in the correct format
ERROR (OpenMetaverse:0) - <Institution Manager>: Failed to decode asset:
LLWearable version 22
Female Shape and Outfit 3 Shape
Created by system from avatar's appearance.
	permissions 0
	{
		base_mask	00000000
		owner_mask	00000000
		group_mask	00000000
		everyone_mask	00000000
		next_owner_mask	00000000
		creator_id	11111111-1111-0000-0000-000100bba000
		owner_id	11111111-1111-0000-0000-000100bba000
		last_owner_id	11111111-1111-0000-0000-000100bba000
		group_id	00000000-0000-0000-0000-000000000000
	}
	sale_info	0
	{
		sale_type	not
		sale_price	0
	}
type 0
parameters 82
1 .21
2 -.5
4 -.11
5 -.1
6 -.3
7 -.4
8 -.5
10 .7
11 .34
12 -.5
13 0
14 .04
15 .58
17 .56
18 -.26
19 -.73
20 -.34
21 -.01
22 1
23 -.5
24 -.63
25 .44
27 .05
33 -.24
34 -.7
35 -.16
36 -.2
37 -.98
38 -.5
80 0
105 .07
155 -.22
157 0
185 -1
193 .86
196 -.74
505 .65
506 .12
507 -1.5
515 0
517 .16
518 .8
629 0
637 0
646 .4
647 1
649 .36
650 .85
652 .49
653 -1
656 0
659 .65
662 .5
663 0
664 0
665 0
675 -.15
676 .26
678 .28
682 .27
683 -.19
684 -.09
685 0
690 .45
692 .4
693 -0
753 -.5
756 -.08
758 .0
textures 0
 .11
764 -.38
765 -.3
769 .42
773 .51
795 .16
796 .11
799 .36
841 0
842 -.82
879 0
880 


Any idea?

Tomas
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