[Opensim-users] Avatar is a cloud
Teravus Ovares
teravus at gmail.com
Fri Nov 5 16:38:18 UTC 2010
To make your avatar not be a cloud, you must create a new set of avatar body
parts using the client in your inventory and then wear them.
If you're using LibOMV, it's more complicated. You'll need to either create
the shape and outfit manually with libOMV or log in with the client, create
them, wear them. After that, log out with the client and log-in with libOMV
and use the Set Last Appearance function.
-Teravus
On Fri, Nov 5, 2010 at 7:27 AM, Tomas Trescak <tomi.trescak at gmail.com>wrote:
> Dears I'm trying to solve the usual question and that is why my avatar is a
> cloud.
> In my log I get this exception:
>
> WARN (OpenMetaverse:0) - Failed decoding wearable asset
> 66c41e39-38f9-f75a-024e-585989bfab73: Input string was not in the correct
> format
> ERROR (OpenMetaverse:0) - <Institution Manager>: Failed to decode asset:
> LLWearable version 22
> Female Shape and Outfit 3 Shape
> Created by system from avatar's appearance.
> permissions 0
> {
> base_mask 00000000
> owner_mask 00000000
> group_mask 00000000
> everyone_mask 00000000
> next_owner_mask 00000000
> creator_id 11111111-1111-0000-0000-000100bba000
> owner_id 11111111-1111-0000-0000-000100bba000
> last_owner_id 11111111-1111-0000-0000-000100bba000
> group_id 00000000-0000-0000-0000-000000000000
> }
> sale_info 0
> {
> sale_type not
> sale_price 0
> }
> type 0
> parameters 82
> 1 .21
> 2 -.5
> 4 -.11
> 5 -.1
> 6 -.3
> 7 -.4
> 8 -.5
> 10 .7
> 11 .34
> 12 -.5
> 13 0
> 14 .04
> 15 .58
> 17 .56
> 18 -.26
> 19 -.73
> 20 -.34
> 21 -.01
> 22 1
> 23 -.5
> 24 -.63
> 25 .44
> 27 .05
> 33 -.24
> 34 -.7
> 35 -.16
> 36 -.2
> 37 -.98
> 38 -.5
> 80 0
> 105 .07
> 155 -.22
> 157 0
> 185 -1
> 193 .86
> 196 -.74
> 505 .65
> 506 .12
> 507 -1.5
> 515 0
> 517 .16
> 518 .8
> 629 0
> 637 0
> 646 .4
> 647 1
> 649 .36
> 650 .85
> 652 .49
> 653 -1
> 656 0
> 659 .65
> 662 .5
> 663 0
> 664 0
> 665 0
> 675 -.15
> 676 .26
> 678 .28
> 682 .27
> 683 -.19
> 684 -.09
> 685 0
> 690 .45
> 692 .4
> 693 -0
> 753 -.5
> 756 -.08
> 758 .0
> textures 0
> .11
> 764 -.38
> 765 -.3
> 769 .42
> 773 .51
> 795 .16
> 796 .11
> 799 .36
> 841 0
> 842 -.82
> 879 0
> 880
>
>
> Any idea?
>
> Tomas
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>
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