To make your avatar not be a cloud, you must create a new set of avatar body parts using the client in your inventory and then wear them. <br><br>If you're using LibOMV, it's more complicated. You'll need to either create the shape and outfit manually with libOMV or log in with the client, create them, wear them. After that, log out with the client and log-in with libOMV and use the Set Last Appearance function.<br>
<br>-Teravus<br><br><div class="gmail_quote">On Fri, Nov 5, 2010 at 7:27 AM, Tomas Trescak <span dir="ltr"><<a href="mailto:tomi.trescak@gmail.com">tomi.trescak@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
Dears I'm trying to solve the usual question and that is why my avatar is a cloud.<br>
In my log I get this exception:<br>
<br>
WARN (OpenMetaverse:0) - Failed decoding wearable asset 66c41e39-38f9-f75a-024e-585989bfab73: Input string was not in the correct format<br>
ERROR (OpenMetaverse:0) - <Institution Manager>: Failed to decode asset:<br>
LLWearable version 22<br>
Female Shape and Outfit 3 Shape<br>
Created by system from avatar's appearance.<br>
permissions 0<br>
{<br>
base_mask 00000000<br>
owner_mask 00000000<br>
group_mask 00000000<br>
everyone_mask 00000000<br>
next_owner_mask 00000000<br>
creator_id 11111111-1111-0000-0000-000100bba000<br>
owner_id 11111111-1111-0000-0000-000100bba000<br>
last_owner_id 11111111-1111-0000-0000-000100bba000<br>
group_id 00000000-0000-0000-0000-000000000000<br>
}<br>
sale_info 0<br>
{<br>
sale_type not<br>
sale_price 0<br>
}<br>
type 0<br>
parameters 82<br>
1 .21<br>
2 -.5<br>
4 -.11<br>
5 -.1<br>
6 -.3<br>
7 -.4<br>
8 -.5<br>
10 .7<br>
11 .34<br>
12 -.5<br>
13 0<br>
14 .04<br>
15 .58<br>
17 .56<br>
18 -.26<br>
19 -.73<br>
20 -.34<br>
21 -.01<br>
22 1<br>
23 -.5<br>
24 -.63<br>
25 .44<br>
27 .05<br>
33 -.24<br>
34 -.7<br>
35 -.16<br>
36 -.2<br>
37 -.98<br>
38 -.5<br>
80 0<br>
105 .07<br>
155 -.22<br>
157 0<br>
185 -1<br>
193 .86<br>
196 -.74<br>
505 .65<br>
506 .12<br>
507 -1.5<br>
515 0<br>
517 .16<br>
518 .8<br>
629 0<br>
637 0<br>
646 .4<br>
647 1<br>
649 .36<br>
650 .85<br>
652 .49<br>
653 -1<br>
656 0<br>
659 .65<br>
662 .5<br>
663 0<br>
664 0<br>
665 0<br>
675 -.15<br>
676 .26<br>
678 .28<br>
682 .27<br>
683 -.19<br>
684 -.09<br>
685 0<br>
690 .45<br>
692 .4<br>
693 -0<br>
753 -.5<br>
756 -.08<br>
758 .0<br>
textures 0<br>
.11<br>
764 -.38<br>
765 -.3<br>
769 .42<br>
773 .51<br>
795 .16<br>
796 .11<br>
799 .36<br>
841 0<br>
842 -.82<br>
879 0<br>
880<br>
<br>
<br>
Any idea?<br>
<br>
Tomas<br>
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</blockquote></div><br>