[Opensim-users] Hypergrid 1.5 jumps over 6K reproducible

Jeroen van Veen j.veenvan at gmail.com
Wed Jun 30 07:25:58 UTC 2010


That's good news. How about teleporting locally to really large 100K+ regions? 
This always returns "Region doesn't exist anymore'. It works normally when 
logging in to the region.

kind regards,

Jeroen

On Wednesday 30 June 2010 07:49:15 Dolma Dollinger wrote:
> Well I solved one problem but got another.
> The Imprudence Developers withdrew the patch
> https://jira.secondlife.com/browse/SVC-2941 in Imprudence 1.3.0,
> because that solves a problem with prims only partly rezzing an a
> Hypergrid jump (http://redmine.imprudenceviewer.org/issues/239)
> Imprudence 1.2.2 still had the patch.
> So I used imprudence 1.2.2. And that worked! I teleported back over 6K
> to my home grid, arrived at a normal spot with normal camera
> orientation.
> Only on every Hypergrid Teleport I had the partly rezzing problem.
> So it seems to me we can be close to a working long range Hypergrid
> Teleport
> 
> On Tue, Jun 29, 2010 at 4:55 PM, Bob Wellman <bob.wellman at hotmail.co.uk> 
wrote:
> > Diva
> > 
> > What we seem to have, with this 4096 jump issue, is an impasse. Some
> > viewers actually put possible a fix into thier code for this some time
> > ago, but were unable to test it because of the server side constraint.
> > The server constraint wont be removed until at least one viewer has it
> > working. So no testing/progress is possible.
> > 
> > Could I suggest that an opensim.ini setting be added so this constraint
> > can be varied for viewer testing purposes. Something like below would
> > seem good to me.
> > 
> > JumpDistanceLimit = 4096
> > 
> > This would allow most grid operators to keep their grids safe, whilst
> > also allowing others to test viewer jump distance fixes.
> > 
> > PS. Its hard to find 2 regions that far apart in SL (easy in OS) so
> > testing must happen in OS I think.
> > 
> >> Date: Tue, 29 Jun 2010 04:45:31 -0700
> >> From: diva at metaverseink.com
> >> To: opensim-users at lists.berlios.de
> >> Subject: Re: [Opensim-users] Hypergrid 1.5 jumps over 6K reproducible
> >> 
> >> Dolma,
> >> 
> >> What you are describing is exactly the situation of the 4096 bug. We
> >> could always teleport; things just don't rez and the viewer generally
> >> seems confused. It looks like it hasn't been fixed in that viewer.
> >> https://jira.secondlife.com/browse/SVC-2941
> >> 
> >> I'm leaving the constraint in the code until at least one viewer fixes
> >> this.
> >> 
> >> Crista
> >> 
> >> On 6/28/2010 8:48 PM, Dolma Dollinger wrote:
> >> > I cant hyperjump directly to Openvue directly (from 7000,7000 to
> >> > 1000,1000)
> >> > 
> >> > In Hypergridlinker.cs there is a snippet of code that checks for it
> >> > 
> >> > if (!Check4096(handle, out x, out y))
> >> > {
> >> > RemoveHyperlinkRegion(regInfo.RegionID);
> >> > reason = "Region is too far (" + x + ", " + y + ")";
> >> > m_log.Info("[HYPERGRID LINKER]: Unable to link, region
> >> > is too far (" + x + ", " + y + ")");
> >> > return false;
> >> > }
> >> > 
> >> > 
> >> > However I can hyperjump to dev.germangrid.de:8002 (at 4000,4000) and
> >> > then to virtual.aiai.ed.ac.uk:8002:openvue
> >> > 
> >> > Then I can teleport home.
> >> > 
> >> > I arrive with my camera fixed and centered at (0,0,0), My avatar isnt
> >> > displayed, but I can move it around and even teleport within my grid.
> >> > the sim I teleported too isnt displayed, but all other sims in my
> >> > metagrid are.
> >> > No prims rezz however.
> >> > Seems the client missed some messages to build up the scene
> >> > _______________________________________________
> >> > Opensim-users mailing list
> >> > Opensim-users at lists.berlios.de
> >> > https://lists.berlios.de/mailman/listinfo/opensim-users
> >> 
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