[Opensim-users] 0.6.8-post-fixes as standalone: Exception: System.Exception: No IAssetService available.
Justin Clark-Casey
jjustincc at googlemail.com
Mon Jan 25 22:34:00 UTC 2010
Ryan Tanay wrote:
> Jane:
>
> On the 0.6.8 version it seems they've removed the GRID MODE variable
> from OpenSim.ini entirely. At the bottom under [Architecture] I have
> only Include-Standalone uncommented, so all seems well there.
>
> Both of the World Map variables were commented out in the default
> OpenSim.ini.example, so I had left them as they were. However,
> uncommenting them resulted in no change to the crashing behavior on launch.
>
> Any other suggestions?
Ryan, I presume you're working from a completely fresh install of OpenSim? Have you tried the
binary packages at
http://opensimulator.org/wiki/Download
which should just work out of the box?
--
justincc
>
> ~Ryan
>
>
> On Jan 24, 2010, at 1:20 AM, Jane Foxclaw wrote:
>
>> ok few questions this brings up to me is Are you in Standalone mode
>> where it says GRID MODE = FALSE ? because if this is TRUE and you
>> have not run the other Asset servers, then you would get this error.
>> Also, if you are running this in Grid mode and your not changing at
>> the very bottom of the OpenSim.ini file where it says Include make
>> sure you have included ONLY the Grid.ini file.
>>
>> Now the texture maps, do you have the TWO uncommented to look like this ?
>>
>> ; ##
>> ; ## WORLD MAP
>> ; ##
>>
>> WorldMapModule = "WorldMap"
>> MapImageModule = "MapImageModule"
>>
>> Hopefully you do.. lol
>>
>> Hope that gives some help.
>>
>> Sonya
>>
>> On Sat, Jan 23, 2010 at 5:48 PM, Ryan Tanay
>> <ryantanay at newevolution.org <mailto:ryantanay at newevolution.org>> wrote:
>>
>> I'm getting the following error when trying to launch
>> 0.6.8-post-fixes in standalone mode:
>>
>> 17:43:26 - [APPLICATION]:
>> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
>>
>> Exception: System.Exception: No IAssetService available.
>> at OpenSim.Region.Framework.Scenes.Scene.get_AssetService ()
>> [0x00000]
>> at
>> OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.fetchTexture
>> (UUID id) [0x00000]
>> at
>> OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.computeAverageColor
>> (UUID textureID, Color defaultColor) [0x00000]
>> at
>> OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.TerrainToBitmap
>> (System.Drawing.Bitmap mapbmp) [0x00000]
>> at
>> OpenSim.Region.CoreModules.World.WorldMap.MapImageModule.WriteJpeg2000Image
>> (System.String gradientmap) [0x00000]
>> at OpenSim.Region.Framework.Scenes.Scene.CreateTerrainTexture
>> (Boolean temporary) [0x00000]
>> at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
>> regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene&
>> mscene) [0x00000]
>> at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo
>> regionInfo, Boolean portadd_flag, IScene& scene) [0x00000]
>> at
>> OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise
>> () [0x00000]
>> at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
>> at OpenSim.OpenSim.StartupSpecific () [0x00000]
>> at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
>> at OpenSim.Application.Main (System.String[] args) [0x00000]
>>
>> Application is terminating: True
>>
>>
>> I'm using the default settings in StandaloneCommmon.ini as follows:
>>
>> [AssetService]
>>
>> DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
>> AssetLoaderArgs = "assets/AssetSets.xml"
>>
>> As far as I can tell, those files and paths are correct. I've
>> found this in Mantis, but it doesn't really offer any advice
>> whatsoever: http://opensimulator.org/mantis/view.php?id=3781
>>
>> I'd appreciate any help I can get. Thanks!
>>
>> ~Ryan
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--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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