[Opensim-users] 0.6.8-post-fixes as standalone: Exception: System.Exception: No IAssetService available.

Ryan Tanay ryantanay at newevolution.org
Sun Jan 24 15:39:47 UTC 2010


Jane:

On the 0.6.8 version it seems they've removed the GRID MODE variable from OpenSim.ini entirely.  At the bottom under [Architecture] I have only Include-Standalone uncommented, so all seems well there.

Both of the World Map variables were commented out in the default OpenSim.ini.example, so I had left them as they were.  However, uncommenting them resulted in no change to the crashing behavior on launch.

Any other suggestions?

~Ryan


On Jan 24, 2010, at 1:20 AM, Jane Foxclaw wrote:

> ok few questions this brings up to me is Are you in Standalone mode where it says GRID MODE = FALSE ?  because if this is TRUE and you have not run the other Asset servers, then you would get this error. Also, if you are running this in Grid mode and your not changing at the very bottom of the OpenSim.ini file where it says Include make sure you have included ONLY the Grid.ini file.
> 
> Now the texture maps, do you have the TWO uncommented to look like this ?
> 
>     ; ##
>     ; ## WORLD MAP
>     ; ##
> 
>     WorldMapModule = "WorldMap"
>     MapImageModule = "MapImageModule"
> 
> Hopefully you do.. lol
> 
> Hope that gives some help.
> 
> Sonya
> 
> On Sat, Jan 23, 2010 at 5:48 PM, Ryan Tanay <ryantanay at newevolution.org> wrote:
> I'm getting the following error when trying to launch 0.6.8-post-fixes in standalone mode:
> 
> 17:43:26 - [APPLICATION]:
> APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs
> 
> Exception: System.Exception: No IAssetService available.
>  at OpenSim.Region.Framework.Scenes.Scene.get_AssetService () [0x00000]
>  at OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.fetchTexture (UUID id) [0x00000]
>  at OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.computeAverageColor (UUID textureID, Color defaultColor) [0x00000]
>  at OpenSim.Region.CoreModules.World.WorldMap.TexturedMapTileRenderer.TerrainToBitmap (System.Drawing.Bitmap mapbmp) [0x00000]
>  at OpenSim.Region.CoreModules.World.WorldMap.MapImageModule.WriteJpeg2000Image (System.String gradientmap) [0x00000]
>  at OpenSim.Region.Framework.Scenes.Scene.CreateTerrainTexture (Boolean temporary) [0x00000]
>  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene& mscene) [0x00000]
>  at OpenSim.OpenSimBase.CreateRegion (OpenSim.Framework.RegionInfo regionInfo, Boolean portadd_flag, IScene& scene) [0x00000]
>  at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise () [0x00000]
>  at OpenSim.OpenSimBase.StartupSpecific () [0x00000]
>  at OpenSim.OpenSim.StartupSpecific () [0x00000]
>  at OpenSim.Framework.Servers.BaseOpenSimServer.Startup () [0x00000]
>  at OpenSim.Application.Main (System.String[] args) [0x00000]
> 
> Application is terminating: True
> 
> 
> I'm using the default settings in StandaloneCommmon.ini as follows:
> 
> [AssetService]
> 
>    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
>    AssetLoaderArgs = "assets/AssetSets.xml"
> 
> As far as I can tell, those files and paths are correct.  I've found this in Mantis, but it doesn't really offer any advice whatsoever: http://opensimulator.org/mantis/view.php?id=3781
> 
> I'd appreciate any help I can get.  Thanks!
> 
> ~Ryan
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> _______________________________________________
> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-users/attachments/20100124/550d7511/attachment.html>


More information about the Opensim-users mailing list