[Opensim-users] Virtual World Currency gets more complicated

Jeff1564 jefersonc at gmail.com
Wed Jan 20 00:46:48 UTC 2010


Be prepared to have a really really good terms of service :)

On Tue, Jan 19, 2010 at 4:38 PM, FoTo50 <info at foto50.com> wrote:

>  I would not fear the tax man, but the lawer of some citizen wher the bug
> got into  ;)
>
> Am 20.01.2010 01:09, schrieb lamont cranston:
>
> if the currency is real, then you need to be cautious.
> The tax man is watching.
>
> On Tue, Jan 19, 2010 at 5:32 PM, Jane Foxclaw <janefoxclaw at gmail.com>wrote:
>
>> Ok so your point here is that we should NOT go live with currency ?
>> because I am lost as to what the point it is your trying to make here.
>>
>>  Sonya
>>
>>
>> On Tue, Jan 19, 2010 at 4:14 PM, Karen Palen <karen_palen at yahoo.com>wrote:
>>
>>> This is from today's slashdot.org
>>>
>>> I know many OpenSim users are planning to set up soem form of currency
>>> exchange on their grids. THis si one of the aspects that needs to be
>>> considered before "going live".
>>>
>>> Karen
>>>
>>>
>>> http://games.slashdot.org/story/10/01/19/1653240/Virtual-Currency-Becomes-Real-In-South-Korea
>>>
>>>  Virtual Currency Becomes Real In South Korea on Tuesday January 19,
>>> @01:29PM
>>> Posted by Soulskill on Tuesday January 19, @01:29PM
>>> from the license-to-print-money dept.
>>> money
>>> garylian writes "Massively is reporting that the South Korean Supreme
>>> Court has stated that virtual currency is the equivalent of real-world
>>> money. For those of you who might not be drawing the link, the core there is
>>> that selling in-game currency for real money is essentially just an exchange
>>> of currency and perfectly legal in South Korea. This could have sweeping
>>> implications for RMT operations the world over, not to mention free-to-play
>>> games and... well, online games in general. The official story is available
>>> online from JoongAng Daily."
>>>
>>>
>>>
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>>>
>>
>>
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>
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