[Opensim-users] Virtual World Currency gets more complicated

FoTo50 info at foto50.com
Wed Jan 20 00:38:42 UTC 2010


I would not fear the tax man, but the lawer of some citizen wher the bug 
got into  ;)

Am 20.01.2010 01:09, schrieb lamont cranston:
> if the currency is real, then you need to be cautious.
> The tax man is watching.
>
> On Tue, Jan 19, 2010 at 5:32 PM, Jane Foxclaw <janefoxclaw at gmail.com 
> <mailto:janefoxclaw at gmail.com>> wrote:
>
>     Ok so your point here is that we should NOT go live with currency
>     ? because I am lost as to what the point it is your trying to make
>     here.
>
>     Sonya
>
>
>     On Tue, Jan 19, 2010 at 4:14 PM, Karen Palen
>     <karen_palen at yahoo.com <mailto:karen_palen at yahoo.com>> wrote:
>
>         This is from today's slashdot.org <http://slashdot.org>
>
>         I know many OpenSim users are planning to set up soem form of
>         currency exchange on their grids. THis si one of the aspects
>         that needs to be considered before "going live".
>
>         Karen
>
>         http://games.slashdot.org/story/10/01/19/1653240/Virtual-Currency-Becomes-Real-In-South-Korea
>
>          Virtual Currency Becomes Real In South Korea on Tuesday
>         January 19, @01:29PM
>         Posted by Soulskill on Tuesday January 19, @01:29PM
>         from the license-to-print-money dept.
>         money
>         garylian writes "Massively is reporting that the South Korean
>         Supreme Court has stated that virtual currency is the
>         equivalent of real-world money. For those of you who might not
>         be drawing the link, the core there is that selling in-game
>         currency for real money is essentially just an exchange of
>         currency and perfectly legal in South Korea. This could have
>         sweeping implications for RMT operations the world over, not
>         to mention free-to-play games and... well, online games in
>         general. The official story is available online from JoongAng
>         Daily."
>
>
>
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