[Opensim-users] Virtual World Currency gets more complicated
FoTo50
info at foto50.com
Wed Jan 20 00:38:42 UTC 2010
I would not fear the tax man, but the lawer of some citizen wher the bug
got into ;)
Am 20.01.2010 01:09, schrieb lamont cranston:
> if the currency is real, then you need to be cautious.
> The tax man is watching.
>
> On Tue, Jan 19, 2010 at 5:32 PM, Jane Foxclaw <janefoxclaw at gmail.com
> <mailto:janefoxclaw at gmail.com>> wrote:
>
> Ok so your point here is that we should NOT go live with currency
> ? because I am lost as to what the point it is your trying to make
> here.
>
> Sonya
>
>
> On Tue, Jan 19, 2010 at 4:14 PM, Karen Palen
> <karen_palen at yahoo.com <mailto:karen_palen at yahoo.com>> wrote:
>
> This is from today's slashdot.org <http://slashdot.org>
>
> I know many OpenSim users are planning to set up soem form of
> currency exchange on their grids. THis si one of the aspects
> that needs to be considered before "going live".
>
> Karen
>
> http://games.slashdot.org/story/10/01/19/1653240/Virtual-Currency-Becomes-Real-In-South-Korea
>
> Virtual Currency Becomes Real In South Korea on Tuesday
> January 19, @01:29PM
> Posted by Soulskill on Tuesday January 19, @01:29PM
> from the license-to-print-money dept.
> money
> garylian writes "Massively is reporting that the South Korean
> Supreme Court has stated that virtual currency is the
> equivalent of real-world money. For those of you who might not
> be drawing the link, the core there is that selling in-game
> currency for real money is essentially just an exchange of
> currency and perfectly legal in South Korea. This could have
> sweeping implications for RMT operations the world over, not
> to mention free-to-play games and... well, online games in
> general. The official story is available online from JoongAng
> Daily."
>
>
>
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