[Opensim-users] Virtual World Currency gets more complicated

lamont cranston l.cranston at gmail.com
Wed Jan 20 00:09:24 UTC 2010


if the currency is real, then you need to be cautious.
The tax man is watching.

On Tue, Jan 19, 2010 at 5:32 PM, Jane Foxclaw <janefoxclaw at gmail.com> wrote:

> Ok so your point here is that we should NOT go live with currency ? because
> I am lost as to what the point it is your trying to make here.
>
> Sonya
>
>
> On Tue, Jan 19, 2010 at 4:14 PM, Karen Palen <karen_palen at yahoo.com>wrote:
>
>> This is from today's slashdot.org
>>
>> I know many OpenSim users are planning to set up soem form of currency
>> exchange on their grids. THis si one of the aspects that needs to be
>> considered before "going live".
>>
>> Karen
>>
>>
>> http://games.slashdot.org/story/10/01/19/1653240/Virtual-Currency-Becomes-Real-In-South-Korea
>>
>>  Virtual Currency Becomes Real In South Korea on Tuesday January 19,
>> @01:29PM
>> Posted by Soulskill on Tuesday January 19, @01:29PM
>> from the license-to-print-money dept.
>> money
>> garylian writes "Massively is reporting that the South Korean Supreme
>> Court has stated that virtual currency is the equivalent of real-world
>> money. For those of you who might not be drawing the link, the core there is
>> that selling in-game currency for real money is essentially just an exchange
>> of currency and perfectly legal in South Korea. This could have sweeping
>> implications for RMT operations the world over, not to mention free-to-play
>> games and... well, online games in general. The official story is available
>> online from JoongAng Daily."
>>
>>
>>
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>
>
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