[Opensim-users] Speaking of Content Theft, How About Our Own Backyard?

Karen Palen karen_palen at yahoo.com
Thu Feb 25 07:07:56 UTC 2010


Hmmm, I have never played with CryoGen mostly due to its reputation as merely a hacker tool.

Am I missing somehting? Does it actually move an entire inventory?

Karen

--- On Wed, 2/24/10, Len Brown <lenwbrown at gmail.com> wrote:

> From: Len Brown <lenwbrown at gmail.com>
> Subject: Re: [Opensim-users] Speaking of Content Theft, How About Our Own  Backyard?
> To: opensim-users at lists.berlios.de
> Date: Wednesday, February 24, 2010, 11:47 PM
> Ah gee...  I need to play around with
> Meerkat again some I guess.  Since I got my rocks off with
> CryoGen I've not spent much time with other viewers but
> I do remember messing with some of what you mention in
> Meerkat.  Maybe I should flirt around with Meerkat again. 
> 
> 
> 
> On Wed, Feb 24, 2010 at 11:53 PM,
> Karen Palen <karen_palen at yahoo.com>
> wrote:
> 
> I haven't needed to do this in some time, but I think
> Meerkat will do a pretty good job of that. Naturally it does
> check for permissions and ownership, but everything I have
> wanted to move I built myself.
> 
> 
> 
> Meerkat won't do nested prims, but it does seem to copy
> just about anything you select together with all of the
> associated textures. It them replicates them all onto a
> blank region in my own sim.
> 
> 
> 
> Naturally once it is my own sim it is not hard to group
> things in some logical order to save into the inventory.
> 
> 
> 
> Karen
> 
> 
> 
> --- On Wed, 2/24/10, Len Brown <lenwbrown at gmail.com>
> wrote:
> 
> 
> 
> > From: Len Brown <lenwbrown at gmail.com>
> 
> > Subject: Re: [Opensim-users]
> Speaking of Content Theft, How About Our Own  Backyard?
> 
> > To: opensim-users at lists.berlios.de
> 
> > Date: Wednesday, February 24, 2010, 10:41 PM
> 
> > I see what you're
> saying.  I think the
> 
> > positive side here is that in order to make pirating
> the end
> 
> > product less palatable is to apply a good dose of salt
> and
> 
> > vinegar to the meal.  But incorporating a system of
> checks
> 
> > and balances into the core prims in use, it makes it
> more
> 
> > difficult to strip from that anything even remotely
> useful.
> 
> >
> 
> >
> 
> > There is one thing I have employed in-world in Second
> Life
> 
> > that has worked tremendously well without any
> additional
> 
> > resources:
> 
> >
> 
> > When I rezz a large build into the virtual world I
> then
> 
> > select the object and then unlink everything.  For a
> large
> 
> > build of, say 500 prims, this leaves the object fully
> 
> > recognizable in-world and usable.  But the object is
> now
> 
> > 500 individual pieces.
> 
> >
> 
> >
> 
> > Through my own experimentation and what I've
> learned
> 
> > from others, there does not (yet) exist a hacked
> viewer
> 
> > capable of letting the end user select a large group
> of
> 
> > unlinked prims and replicate them as a whole. 
> I'm
> 
> > certain that will eventually change, but for now it
> serves
> 
> > as a 100% fool-proof method for me to prevent others
> from
> 
> > copying my builds.
> 
> >
> 
> >
> 
> > At some point I guestimate there will be a viewer that
> will
> 
> > permit someone to teleport into the center of a region
> and
> 
> > then the entire region, land, all items, textures -
> you name
> 
> > it - will be ripped out and saved along the lines of
> our
> 
> > present OAR packaging system.
> 
> >
> 
> >
> 
> > Just my 2 cents.
> 
> >
> 
> > On Wed, Feb 24, 2010 at 10:55 PM,
> 
> > John Mieske <johnmieske at gmail.com>
> 
> > wrote:
> 
> >
> 
> > Ok.. I have an idea..  not sure how possible this
> is..
> 
> >  so this is a long shot....  I know in SL you can
> create a
> 
> > script that gets the persons UUID. That ID in turn can
> be
> 
> > used in conjunction with your items and in SL it is
> what
> 
> > safe guards your inventory to a small degree.  It
> also
> 
> > shows who the creator and owner is. Now these guys
> who
> 
> > upload the content, they get it and attempt to upload
> to OSG
> 
> > for example. Now what if on the website OSG had a way
> to
> 
> > create the user with the UUID from SL, IF they are
> using a
> 
> > name from SL. In turn the UUID would store that users
> UUID
> 
> > in the "new" database that would be the same
> one
> 
> > from SL. Now..  for the sake of argument, there would
> be a
> 
> > check mark you as a newbie can click to show your
> using a
> 
> > name from SL.  Now if that person who did not check
> mark
> 
> > that cannot upload content already made. ( accept
> textures
> 
> > and sounds which there is NO WAY to safeguard against.
> But
> 
> > all other content will have been made from a grid
> other then
> 
> > OSG can show this. If the content from OSG is made
> then
> 
> > another type of perms is set so that you must have a
> UUID
> 
> > attached on each file if you want to re-upload it.. 
> 
> >
> 
> >
> 
> > Maybe I am saying it wrong and I know i'm
> 
> > exhaustedly tired right now.  But can anyone get an
> idea of
> 
> > what i'm saying here ?
> 
> > John 
> 
> >
> 
> >
> 
> > On Wed, Feb 24, 2010 at 11:45 PM,
> 
> > Master_Mirage <mirage123 at verizon.net>
> 
> > wrote:
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > Sadly like so many schemes that only works until some
> crook
> 
> > fakes the "do
> 
> >
> 
> > not copy flag" or something similar.
> 
> >
> 
> >
> 
> >
> 
> > Even something which is a "closely held" as
> the
> 
> > IPod has similar problems. I
> 
> >
> 
> > did a search for Ipod apps on Pirate Bay the other
> day.
> 
> >
> 
> >
> 
> >
> 
> > They are always a good check of what works and what
> 
> > doesn't!
> 
> >
> 
> >
> 
> >
> 
> > I found more than 1000 items, including all kinds of
> MP3s,
> 
> > software, and
> 
> >
> 
> > "hacks"!
> 
> >
> 
> >
> 
> >
> 
> > Many many very competent people have worked on
> Digital
> 
> > Rights Management
> 
> >
> 
> > (DRM), but as far as I know there has never been any
> 
> > solution worth the
> 
> >
> 
> > trouble and hassle involved!
> 
> >
> 
> >
> 
> >
> 
> > That doesn't stop the snake oil salesman from
> claiming
> 
> > to have "the
> 
> >
> 
> > ultimate" solution of course.We are seeing that
> on
> 
> > Second Life right now.
> 
> >
> 
> >
> 
> >
> 
> > Karen
> 
> >
> 
> >
> -----------------------------------------------------------------
> 
> >
> 
> > I agree to a point. I tend to think in terms if asked
> 
> > "What have i done as a
> 
> >
> 
> > grid oper. to help stop the spread of stolen
> content?"
> 
> > I have nothing to
> 
> >
> 
> > show them sadly and thats scary as hell to me!
> 
> >
> 
> > If as a grid op i can at least show a good faith
> attemp at
> 
> > prevention and
> 
> >
> 
> > away to track it quickly to the user that broght it
> in. Id
> 
> > feel alot better
> 
> >
> 
> > and prob. the users would be alot happyer knowing it
> too.
> 
> >
> 
> >
> 
> >
> 
> > Something at this point is better than nothing i
> think.
> 
> >
> 
> > :-)
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > --
> 
> >
> 
> > View this message in context: http://n2.nabble.com/Speaking-of-Content-Theft-How-About-Our-Own-Backyard-tp4622175p4630592.html
> 
> 
> >
> 
> >
> 
> >
> 
> > Sent from the opensim-users
> 
> > mailing list archive at Nabble.com.
> 
> >
> 
> > _______________________________________________
> 
> >
> 
> > Opensim-users mailing list
> 
> >
> 
> > Opensim-users at lists.berlios.de
> 
> >
> 
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > --
> 
> > John Mieske / Winword Exonar
> 
> > http://johnmieske.org
> 
> > Space Grid Station
> 
> >
> 
> >
> 
> >
> 
> >
> 
> > _______________________________________________
> 
> >
> 
> > Opensim-users mailing list
> 
> >
> 
> > Opensim-users at lists.berlios.de
> 
> >
> 
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> >
> 
> >
> 
> >
> 
> >
> 
> >
> 
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> 
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> 
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> 
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> 
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> 
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> 
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> 
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> 
> 
> -- 
> - Len W. Brown 
>    lenwbrown at gmail.com
> 
>       http://www.lenfocenter.com
> 
> 
> 
> 
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