[Opensim-users] Speaking of Content Theft, How About Our Own Backyard?

Karen Palen karen_palen at yahoo.com
Thu Feb 25 05:53:07 UTC 2010


I haven't needed to do this in some time, but I think Meerkat will do a pretty good job of that. Naturally it does check for permissions and ownership, but everything I have wanted to move I built myself.

Meerkat won't do nested prims, but it does seem to copy just about anything you select together with all of the associated textures. It them replicates them all onto a blank region in my own sim.

Naturally once it is my own sim it is not hard to group things in some logical order to save into the inventory.

Karen

--- On Wed, 2/24/10, Len Brown <lenwbrown at gmail.com> wrote:

> From: Len Brown <lenwbrown at gmail.com>
> Subject: Re: [Opensim-users] Speaking of Content Theft, How About Our Own  Backyard?
> To: opensim-users at lists.berlios.de
> Date: Wednesday, February 24, 2010, 10:41 PM
> I see what you're saying.  I think the
> positive side here is that in order to make pirating the end
> product less palatable is to apply a good dose of salt and
> vinegar to the meal.  But incorporating a system of checks
> and balances into the core prims in use, it makes it more
> difficult to strip from that anything even remotely useful.
> 
> 
> There is one thing I have employed in-world in Second Life
> that has worked tremendously well without any additional
> resources:
> 
> When I rezz a large build into the virtual world I then
> select the object and then unlink everything.  For a large
> build of, say 500 prims, this leaves the object fully
> recognizable in-world and usable.  But the object is now
> 500 individual pieces.
> 
> 
> Through my own experimentation and what I've learned
> from others, there does not (yet) exist a hacked viewer
> capable of letting the end user select a large group of
> unlinked prims and replicate them as a whole.  I'm
> certain that will eventually change, but for now it serves
> as a 100% fool-proof method for me to prevent others from
> copying my builds.
> 
> 
> At some point I guestimate there will be a viewer that will
> permit someone to teleport into the center of a region and
> then the entire region, land, all items, textures - you name
> it - will be ripped out and saved along the lines of our
> present OAR packaging system.
> 
> 
> Just my 2 cents.
> 
> On Wed, Feb 24, 2010 at 10:55 PM,
> John Mieske <johnmieske at gmail.com>
> wrote:
> 
> Ok.. I have an idea..  not sure how possible this is..
>  so this is a long shot....  I know in SL you can create a
> script that gets the persons UUID. That ID in turn can be
> used in conjunction with your items and in SL it is what
> safe guards your inventory to a small degree.  It also
> shows who the creator and owner is. Now these guys who
> upload the content, they get it and attempt to upload to OSG
> for example. Now what if on the website OSG had a way to
> create the user with the UUID from SL, IF they are using a
> name from SL. In turn the UUID would store that users UUID
> in the "new" database that would be the same one
> from SL. Now..  for the sake of argument, there would be a
> check mark you as a newbie can click to show your using a
> name from SL.  Now if that person who did not check mark
> that cannot upload content already made. ( accept textures
> and sounds which there is NO WAY to safeguard against. But
> all other content will have been made from a grid other then
> OSG can show this. If the content from OSG is made then
> another type of perms is set so that you must have a UUID
> attached on each file if you want to re-upload it.. 
> 
> 
> Maybe I am saying it wrong and I know i'm
> exhaustedly tired right now.  But can anyone get an idea of
> what i'm saying here ?
> John 
> 
> 
> On Wed, Feb 24, 2010 at 11:45 PM,
> Master_Mirage <mirage123 at verizon.net>
> wrote:
> 
> 
> 
> 
> 
> Sadly like so many schemes that only works until some crook
> fakes the "do
> 
> not copy flag" or something similar.
> 
> 
> 
> Even something which is a "closely held" as the
> IPod has similar problems. I
> 
> did a search for Ipod apps on Pirate Bay the other day.
> 
> 
> 
> They are always a good check of what works and what
> doesn't!
> 
> 
> 
> I found more than 1000 items, including all kinds of MP3s,
> software, and
> 
> "hacks"!
> 
> 
> 
> Many many very competent people have worked on Digital
> Rights Management
> 
> (DRM), but as far as I know there has never been any
> solution worth the
> 
> trouble and hassle involved!
> 
> 
> 
> That doesn't stop the snake oil salesman from claiming
> to have "the
> 
> ultimate" solution of course.We are seeing that on
> Second Life right now.
> 
> 
> 
> Karen
> 
> -----------------------------------------------------------------
> 
> I agree to a point. I tend to think in terms if asked
> "What have i done as a
> 
> grid oper. to help stop the spread of stolen content?"
> I have nothing to
> 
> show them sadly and thats scary as hell to me!
> 
> If as a grid op i can at least show a good faith attemp at
> prevention and
> 
> away to track it quickly to the user that broght it in. Id
> feel alot better
> 
> and prob. the users would be alot happyer knowing it too.
> 
> 
> 
> Something at this point is better than nothing i think.
> 
> :-)
> 
> 
> 
> 
> 
> --
> 
> View this message in context: http://n2.nabble.com/Speaking-of-Content-Theft-How-About-Our-Own-Backyard-tp4622175p4630592.html
> 
> 
> 
> Sent from the opensim-users
> mailing list archive at Nabble.com.
> 
> _______________________________________________
> 
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> 
> 
> -- 
> John Mieske / Winword Exonar
> http://johnmieske.org
> Space Grid Station
> 
> 
> 
> 
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