[Opensim-users] Speaking of Content Theft, How About Our Own Backyard?
Tarak Kutther
tarakk at gmail.com
Wed Feb 24 23:14:20 UTC 2010
Frankly everything I make in SL ro OSGrid is free, full permissions.
Generally when I box them, the boxes include separate full perm copies of
scripts and textures. I find that gets over my concerns of people copying my
work - I'm just thrilled to see others getting a use of it and modifying it
- if someone wants to rebrand and sell it, thats OK, good luck to them -
I've got plenty of other Ideas and designs that are on the boil.
On 25 February 2010 03:14, John Mieske <johnmieske at gmail.com> wrote:
> Ok I think there is a missunderstanding here. i'm not saying anything about
> the legalities of it as you are. I am saying this is what happens.. Again,
> if I don't care for something to get stolen then i'll put it out there,
> otherwise I am wasting time to secure it. You can never secure anything you
> put on the net.. bottom line as I repeat that if someone wants anything on
> this planet bad enough, they can eventually succeed at it.
>
> On a positive note though, if you can sue the guy / gal then hey, :: dances
> :: here comes the money.. here comes the money... hahahahaha
>
> john
>
>
> On Wed, Feb 24, 2010 at 1:12 PM, Michael Cortez <mcortez at gmail.com> wrote:
>
>> On Tue, Feb 23, 2010 at 2:09 PM, Len Brown <lenwbrown at gmail.com> wrote:
>> > Sadly, there's not a single thing she can do.
>> >
>>
>> Actually, technically there is. Every writer or photographer since
>> copyright laws went into affect can file a lawsuit against anyone who
>> plagiarizes their content and since the introduction of the DMCA they
>> have a certain level of recourse in compelling the service providers
>> that host infringing material to reveal what identify information they
>> have on file for someone illegitimately using their copy-written
>> material.
>>
>> It's probably not worth the cost of the time and effort needed for it
>> to come to fruition, and it would likely only result in the offenders
>> removing her copy-written material with no way of getting monetary
>> damages or recouping legal fees.
>>
>>
>> on Tue, Feb 23, 2010 at 5:57 PM John Mieske <johnmieske at gmail.com> wrote:
>> > three years ago, I started to just give stuff away. I realized there is
>> no way to secure
>> > your items you try to sell in SL or in anything online social network
>> now days. Not
>> > enough money in it and pirateers will always.. and I do mean ALWAYS find
>> a way if
>> > they want it bad enough. The way I personally look at it, if you don't
>> mind your stuff
>> > getting stolen then put it out there, otherwise your just wasting time
>> trying to secure
>> > it.
>>
>> For some reason I have never really been able to agree with this
>> particular point of view.
>>
>> Photographers, writers, music, radio, television and movie producers
>> have all been subject to people copying their content, using it in
>> ways they never intended, giving free copies away, selling duplicates,
>> or even plagiarizing, often without the original creator getting
>> credit.
>>
>> Yet for some reason when someone fails at any of the businesses
>> associated with these types of products, the fact that their
>> intellectual property can (and will be) illegally copied, is rarely
>> cited as the primary reason for failure to be profitable, become well
>> known, or help out your fellow man (depending on your original goals.)
>>
>> With proper marketing making it easy for people to find you, with good
>> pricing so that your competitive, with support that makes it clear
>> it's better to use your direct products rather than knock offs or
>> copies, with continued innovation of new products and services it is
>> possible to not only make a profit, but to make a living producing
>> material than can (and will be) stolen.
>>
>> Yes, I'll admit there are many out there that wish they could
>> create/invent a handful of items and through the patent, copyright, or
>> trademark laws be able to sell their creation without the associated
>> business costs of dealing with copy cats and thieves, so that they can
>> make profit from their intellectual property in perpetuity. But the
>> simple fact of the matter is, that type of business climate started
>> slipping away in the 40's and is increasingly difficult to achieve.
>> Especially in a digital market place, where it is relatively easy for
>> your IP to be stolen.
>>
>> For me it's not really so much "if you don't mind your stuff getting
>> stolen" -- I don't really think anyone likes to have their stuff
>> stolen. For me it's more about recognizing the market place, and the
>> requirements and repercussions of doing business in that market, and
>> making an informed decision to compete or not.
>>
>> On a personal note, I think a lot of the artists could make quite a
>> bit of additional profit bylicensing their textures and creations via
>> a normal web site, using paypal, that does not directly target SL or
>> any particular Grid. I have for example, tracked down an artist that
>> sells textures via TRU (who has a strict no non-SL policy), and found
>> that the artist licensing their own textures via the web for use
>> *anywhere* and doesn't even mention SL on their website. The web site
>> happens to directly mention Poser/Daz3D, game and 3D content
>> developers. I was more than willing to pay $30/USD to buy their
>> texture pack outside SL, and as per the terms of the license I can use
>> those anywhere (including in SL or OSGrid) as long as I don't
>> redistribute them as a texture pack -- I'm free to use them on my own
>> creations, even if I'm selling them.
>>
>> Cheers,
>> --
>> Michael
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>>
>
>
>
> --
> John Mieske / Winword Exonar
> http://johnmieske.org
> Space Grid Station
>
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>
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