[Opensim-users] How to export to OpenSim

Karen Palen karenpalensl at gmail.com
Sat Aug 28 13:21:43 UTC 2010


After sending this I decided to check the RealXtend web site - it still
claims to be Windows only, but I see from your Wiki that you now have a
Ubuntu .deb file!

Call this a need to update the main web site :-)

Karen

On Sat, Aug 28, 2010 at 6:13 AM, Karen Palen <karenpalensl at gmail.com> wrote:

> Well there are a couple of reasons why not, most of all is that I am
> involved with a bunch of RL things that take most of my time. The time I do
> get to spend here I have been using to bring up my own sim under V0.7.x
>
> Last time I looked the  realXtend stuff (including the viewers) was Windows
> only and I use Linux almost exclusively for my software development now. One
> of the very few exceptions is a Win 7 partition devoted to Poser Pro.
>
> It was Adam's stuff that I was referring to with the OS "hooks" - I have no
> idea about the specifics though.
>
> From what I have been seeing with the current Linden Lab/Second Life
> drama(s) I sure wouldn't count on Second Life to do much of anything for a
> long time!
>
> I monitor a web site that specializes in "restrcited" stocks like Linden
> Lab and I notice that they haven't even posted a bid on that stock since
> March. Even for a pre-IPO stock that is a very long time without any buyers
> - there is almost always someone willing to buy at a steep enough discount.
> This leads me to believe that the Linden Lab situation of far worse than
> anyone is admitting.
>
> All of that being said, I do hope to get involved with your efforts (and
> maybe do some Linux/Ubuntu related support :-)  ) once other things settle
> down a little.
>
> Karen
>
>
> On Sat, Aug 28, 2010 at 4:52 AM, Toni Alatalo <antont at kyperjokki.fi>wrote:
>
>> On la, 2010-08-28 at 02:23 -0700, Karen Palen wrote:
>> > As a long time Poser enthusiast with 14Gb of Poser based models, I
>> > count myself as one of those eagerly awaiting mesh support!
>>
>> This begs the question - why not give the existing opensource tech for
>> opensim & meshes a try then?
>>
>> You don't have to even install the rex module to your server if wan't to
>> try, 'cause the default realXtend test world at world.realxtend.org:9000
>> is configured with auth off and allows building, so works as a sandbox.
>> We also had a rex-enabled region on osgrid at a point, perhaps should
>> put it back on so you can just teleport.
>>
>> I've experienced that testing out and doing things, like putting some of
>> your favourite meshes to a scene so that can walk around them, perhaps
>> attach some fun LSL to them etc., gives you more ideas of what can do
>> etc., so can be useful even if you don't up ending that tech for
>> production. BTW in rex you can also use skeletal animations in normal
>> meshes in the scene (not just avatars).
>>
>> > Many of the "hooks" have been added to OS V0.7.xx, but there is still
>> > work to be done.
>>
>> What do you mean? I haven't noticed, apart from Adam's SOG/SOP refactor
>> in that branch which is partly about changing the internals so that
>> things like prims and meshes can be implemented in modules (ModMesh,
>> ModPrim etc. that add those components and can be configured on/off
>> etc).
>>
>> Sure it'll probably be great when Linden finally comes out of the closet
>> with their LLMesh support. I've personally been quite surprised that
>> it's been taking so long, after they started on it 1,5 years ago and
>> showing screenshots a year ago and people saying in early Feb this year
>> that it'd be out of the private testing in late Feb etc. But I guess
>> things are not so easy when you have a world to run with lots of people
>> using it etc.
>>
>> So am curious if there's something stopping you now, and we can help if
>> there are questions or quirks along the road.
>>
>> > Karen
>>
>> ~Toni
>>
>> BTW: after we introduced the mesh support 2,5 years ago, we haven't been
>> just sitting on our hands but done some other things .. like full scene
>> export from blender & max & maya and friends, a new modular viewer with
>> a customizable UI, support for adding your own client side features in
>> plugins, and now finally support for arbitary data in scene entities
>> that is synched between the server & all clients so custom functionality
>> can use it all over .. we'll now improve the APIs and make new demos
>> during the rest of the year so can show something fun :)
>>
>> It is all developed in the open, no behind closed doors dev or private
>> betas, and is open for suggestions and contributions etc .. so please
>> feel free to try and welcome to participate!
>>
>> > On Fri, Aug 27, 2010 at 6:53 PM, peter host <virtualregions at gmail.com>
>> > wrote:
>> >
>> >         All in all, it's a pain in the A.., and good support for
>> >         Meshes are
>> >         one of the most users-awaited features in OS/SL
>> >
>> >
>> >
>> >
>> > _______________________________________________
>> > Opensim-users mailing list
>> > Opensim-users at lists.berlios.de
>> > https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
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>
>
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