[Opensim-users] How to export to OpenSim

Karen Palen karenpalensl at gmail.com
Sat Aug 28 13:13:02 UTC 2010


Well there are a couple of reasons why not, most of all is that I am
involved with a bunch of RL things that take most of my time. The time I do
get to spend here I have been using to bring up my own sim under V0.7.x

Last time I looked the  realXtend stuff (including the viewers) was Windows
only and I use Linux almost exclusively for my software development now. One
of the very few exceptions is a Win 7 partition devoted to Poser Pro.

It was Adam's stuff that I was referring to with the OS "hooks" - I have no
idea about the specifics though.

>From what I have been seeing with the current Linden Lab/Second Life
drama(s) I sure wouldn't count on Second Life to do much of anything for a
long time!

I monitor a web site that specializes in "restrcited" stocks like Linden Lab
and I notice that they haven't even posted a bid on that stock since March.
Even for a pre-IPO stock that is a very long time without any buyers - there
is almost always someone willing to buy at a steep enough discount. This
leads me to believe that the Linden Lab situation of far worse than anyone
is admitting.

All of that being said, I do hope to get involved with your efforts (and
maybe do some Linux/Ubuntu related support :-)  ) once other things settle
down a little.

Karen

On Sat, Aug 28, 2010 at 4:52 AM, Toni Alatalo <antont at kyperjokki.fi> wrote:

> On la, 2010-08-28 at 02:23 -0700, Karen Palen wrote:
> > As a long time Poser enthusiast with 14Gb of Poser based models, I
> > count myself as one of those eagerly awaiting mesh support!
>
> This begs the question - why not give the existing opensource tech for
> opensim & meshes a try then?
>
> You don't have to even install the rex module to your server if wan't to
> try, 'cause the default realXtend test world at world.realxtend.org:9000
> is configured with auth off and allows building, so works as a sandbox.
> We also had a rex-enabled region on osgrid at a point, perhaps should
> put it back on so you can just teleport.
>
> I've experienced that testing out and doing things, like putting some of
> your favourite meshes to a scene so that can walk around them, perhaps
> attach some fun LSL to them etc., gives you more ideas of what can do
> etc., so can be useful even if you don't up ending that tech for
> production. BTW in rex you can also use skeletal animations in normal
> meshes in the scene (not just avatars).
>
> > Many of the "hooks" have been added to OS V0.7.xx, but there is still
> > work to be done.
>
> What do you mean? I haven't noticed, apart from Adam's SOG/SOP refactor
> in that branch which is partly about changing the internals so that
> things like prims and meshes can be implemented in modules (ModMesh,
> ModPrim etc. that add those components and can be configured on/off
> etc).
>
> Sure it'll probably be great when Linden finally comes out of the closet
> with their LLMesh support. I've personally been quite surprised that
> it's been taking so long, after they started on it 1,5 years ago and
> showing screenshots a year ago and people saying in early Feb this year
> that it'd be out of the private testing in late Feb etc. But I guess
> things are not so easy when you have a world to run with lots of people
> using it etc.
>
> So am curious if there's something stopping you now, and we can help if
> there are questions or quirks along the road.
>
> > Karen
>
> ~Toni
>
> BTW: after we introduced the mesh support 2,5 years ago, we haven't been
> just sitting on our hands but done some other things .. like full scene
> export from blender & max & maya and friends, a new modular viewer with
> a customizable UI, support for adding your own client side features in
> plugins, and now finally support for arbitary data in scene entities
> that is synched between the server & all clients so custom functionality
> can use it all over .. we'll now improve the APIs and make new demos
> during the rest of the year so can show something fun :)
>
> It is all developed in the open, no behind closed doors dev or private
> betas, and is open for suggestions and contributions etc .. so please
> feel free to try and welcome to participate!
>
> > On Fri, Aug 27, 2010 at 6:53 PM, peter host <virtualregions at gmail.com>
> > wrote:
> >
> >         All in all, it's a pain in the A.., and good support for
> >         Meshes are
> >         one of the most users-awaited features in OS/SL
> >
> >
> >
> >
> > _______________________________________________
> > Opensim-users mailing list
> > Opensim-users at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-users
>
>
> _______________________________________________
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>
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