[Opensim-users] Physics Issue with 0.6.6

Robert Klein rtkwebman at gmail.com
Thu Sep 24 00:31:08 UTC 2009


Unfortunately I have no choice but to "roll" back to 0.6.4 or so and hope
things get fixed. I haven't checked the SL Jira to see if anyone has been
reporting this over there. I wonder if the megaregions are experiencing this
too? 

-Robert


Len Brown wrote:
> 
> Ditto.  I noticed this as well.  At least, my personal "opinion" at
> witnessing this action with spheres was "the texture must not be rolling
> along with the sphere."  I actually thought it was a stationary texture
> issue, but of course, I know nothing about the physics engine.  So FWIW as
> well, I too noticed this characteristic...
> 
> - Len
> 
> On Wed, Sep 23, 2009 at 10:41 AM, Mic Bowman <cmickeyb at gmail.com> wrote:
> 
>> FWIW... I noticed changes in the behavior of rolling balls about the time
>> that the physics was changed to accommodate the different materials (I
>> don't
>> recall the version offhand). I've since tried every combination of
>> materials
>> to get balls to roll like I want with no real success.
>> --mic
>>
>>
>> On Wed, Sep 23, 2009 at 8:36 AM, Chris Hart
>> <Chris at codetorque.co.uk>wrote:
>>
>>> Might be worth noting that some time around then, general stability
>>> relating to physics crashes also improved markedly - so could be that
>>> whatever changed improved things for stability, but evidently caused
>>> issues elsewhere. I for one don't want those frequent ODE crashes coming
>>> back to haunt us.
>>>
>>> -----Original Message-----
>>> From: opensim-users-bounces at lists.berlios.de
>>> [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Robert
>>> Klein
>>> Sent: 23 September 2009 4:33 PM
>>> To: opensim-users at lists.berlios.de
>>> Subject: Re: [Opensim-users] Physics Issue with 0.6.6
>>>
>>>
>>> I tested this with versions from 0.6.2 all the way up to the current
>>> release
>>> and the problem occurs at 0.6.5(interface version 4). I will also post
>>> this
>>> in the mantis.
>>>
>>> -Robert
>>>
>>>
>>> Robert Klein wrote:
>>> >
>>> > I decided to try it out in SL and sure enough it does not work. Looks
>>> like
>>> > somewhere along the line we lost the ability to roll a sphere which
>>> makes
>>> > me wonder what else it not working?
>>> >
>>> > -Robert
>>> >
>>> >
>>> > Robert Klein wrote:
>>> >>
>>> >> Hey Everyone,
>>> >>
>>> >> I put this out there on the OSGrid forums but thought I might check
>>> you
>>> >> all too. Under previous versions of OpenSim I could create a large 3m
>>> >> ball, hollow it out, and make it physical then drop it on the ground.
>>> >> Then I could push it around and it would roll like it should. Now it
>>> >> doesn't roll. It just kind of slides along until I stop pushing it.
>>> Is
>>> >> anyone else having this issue? I have tried it on Ubuntu and Windows
>>> with
>>> >> the same results. Using ODE and Meshmerizer and MySQL 5.1 for the
>>> >> database. Also tried it with Hippo and SL viewers. I simply can not
>>> get a
>>> >> ball to roll. You might be thinking, "who cares if a ball rolls or
>>> not?"
>>> >> I do a lot of training and stuff like this has become critical to
>>> many of
>>> >> the lessons I have designed.
>>> >>
>>> >> Thanks,
>>> >>
>>> >> Robert
>>> >>
>>> >>
>>> >
>>> >
>>>
>>> --
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