[Opensim-users] Physics Issue with 0.6.6

nlin nlin.message at gmail.com
Thu Sep 24 00:56:56 UTC 2009


Hi,

If I recall correctly there's some oddness going on with the selection code.
Try selecting the sphere when it's on an incline and should be rolling down.
Does the sphere roll then?

-nlin

2009/9/24 Robert Klein <rtkwebman at gmail.com>

>
> Unfortunately I have no choice but to "roll" back to 0.6.4 or so and hope
> things get fixed. I haven't checked the SL Jira to see if anyone has been
> reporting this over there. I wonder if the megaregions are experiencing
> this
> too?
>
> -Robert
>
>
> Len Brown wrote:
> >
> > Ditto.  I noticed this as well.  At least, my personal "opinion" at
> > witnessing this action with spheres was "the texture must not be rolling
> > along with the sphere."  I actually thought it was a stationary texture
> > issue, but of course, I know nothing about the physics engine.  So FWIW
> as
> > well, I too noticed this characteristic...
> >
> > - Len
> >
> > On Wed, Sep 23, 2009 at 10:41 AM, Mic Bowman <cmickeyb at gmail.com> wrote:
> >
> >> FWIW... I noticed changes in the behavior of rolling balls about the
> time
> >> that the physics was changed to accommodate the different materials (I
> >> don't
> >> recall the version offhand). I've since tried every combination of
> >> materials
> >> to get balls to roll like I want with no real success.
> >> --mic
> >>
> >>
> >> On Wed, Sep 23, 2009 at 8:36 AM, Chris Hart
> >> <Chris at codetorque.co.uk>wrote:
> >>
> >>> Might be worth noting that some time around then, general stability
> >>> relating to physics crashes also improved markedly - so could be that
> >>> whatever changed improved things for stability, but evidently caused
> >>> issues elsewhere. I for one don't want those frequent ODE crashes
> coming
> >>> back to haunt us.
> >>>
> >>> -----Original Message-----
> >>> From: opensim-users-bounces at lists.berlios.de
> >>> [mailto:opensim-users-bounces at lists.berlios.de] On Behalf Of Robert
> >>> Klein
> >>> Sent: 23 September 2009 4:33 PM
> >>> To: opensim-users at lists.berlios.de
> >>> Subject: Re: [Opensim-users] Physics Issue with 0.6.6
> >>>
> >>>
> >>> I tested this with versions from 0.6.2 all the way up to the current
> >>> release
> >>> and the problem occurs at 0.6.5(interface version 4). I will also post
> >>> this
> >>> in the mantis.
> >>>
> >>> -Robert
> >>>
> >>>
> >>> Robert Klein wrote:
> >>> >
> >>> > I decided to try it out in SL and sure enough it does not work. Looks
> >>> like
> >>> > somewhere along the line we lost the ability to roll a sphere which
> >>> makes
> >>> > me wonder what else it not working?
> >>> >
> >>> > -Robert
> >>> >
> >>> >
> >>> > Robert Klein wrote:
> >>> >>
> >>> >> Hey Everyone,
> >>> >>
> >>> >> I put this out there on the OSGrid forums but thought I might check
> >>> you
> >>> >> all too. Under previous versions of OpenSim I could create a large
> 3m
> >>> >> ball, hollow it out, and make it physical then drop it on the
> ground.
> >>> >> Then I could push it around and it would roll like it should. Now it
> >>> >> doesn't roll. It just kind of slides along until I stop pushing it.
> >>> Is
> >>> >> anyone else having this issue? I have tried it on Ubuntu and Windows
> >>> with
> >>> >> the same results. Using ODE and Meshmerizer and MySQL 5.1 for the
> >>> >> database. Also tried it with Hippo and SL viewers. I simply can not
> >>> get a
> >>> >> ball to roll. You might be thinking, "who cares if a ball rolls or
> >>> not?"
> >>> >> I do a lot of training and stuff like this has become critical to
> >>> many of
> >>> >> the lessons I have designed.
> >>> >>
> >>> >> Thanks,
> >>> >>
> >>> >> Robert
> >>> >>
> >>> >>
> >>> >
> >>> >
> >>>
> >>> --
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