[Opensim-users] Moving my animations/gestures from SL to OPenSIm

Karen Palen karen_palen at yahoo.com
Sun Sep 20 10:15:29 UTC 2009


It seems that quite a few people want to know the answer to this!

I understand that Second Inventory is based on OpenMetalib, so if Second Inventory can extract these animations then TestClient should also even if TestClient is nowhere near as elegant!

I have tried the TestClient Backup command, with no success for animations so far - maybe I just need to keep trying. 

Sigh it always comes down to try and try again.

--- On Sun, 9/20/09, Chris Hart <Chris at codetorque.co.uk> wrote:

> From: Chris Hart <Chris at codetorque.co.uk>
> Subject: Re: [Opensim-users] Moving my animations/gestures from SL to OPenSIm
> To: opensim-users at lists.berlios.de
> Date: Sunday, September 20, 2009, 3:02 AM
> 
> 
> 
>  
>  
> 
> 
> 
> 
> 
> 
>  
> 
> 
> 
> Second Inventory certainly
> works for animations from SL to
> OpenSim last time I tried it (which admittedly was a couple
> of months ago) – then
> once you have them in OpenSim you can use OARs and
> potentially IARs (again I’ve
> not tested) to transfer them between OpenSim grids a little
> more elegantly. 
> 
>    
> 
> Chris 
> 
>    
> 
> 
> 
> From: opensim-users-bounces at lists.berlios.de
> [mailto:opensim-users-bounces at lists.berlios.de] On
> Behalf Of Len Brown
> 
> Sent: 20 September 2009 10:27 AM
> 
> To: opensim-users at lists.berlios.de
> 
> Subject: Re: [Opensim-users] Moving my
> animations/gestures from SL to
> OPenSIm 
> 
> 
> 
>    
> 
> I'd
> love to know the answer to
> your question as well.
> 
> 
> 
>      I logged into SL a little while
> ago and cringed at the
> realization that I now have over 34,000 objects in my
> inventory.  I
> estimate about 12,000 are self-created over the last four
> years of building in
> SL.  From all kinds of furniture and plants/trees, to
> dozens of houses,
> shops and other buildings I've built from scratch.
> 
> 
> 
>      But in line with your original
> post, I too have a
> number of animations/gestures I created for SL and have
> since inadvertently
> lost the original source files to when I imported them
> originally into SL.
> 
> 
> 
>      I was going to suggest Second
> Inventory, but you like
> I want to move these things over to OpenSim.  Ugh...
> 
> 
> 
> - Len W. Brown
> 
>      lenwbrown at gmail.com
>  
> 
> 
> 
> On Sun, Sep 20, 2009 at 4:17 AM, Karen
> Palen <karen_palen at yahoo.com>
> wrote: 
> 
> BUMP!
> 
> 
> 
> --- On Thu, 9/17/09, Karen Palen <karen_palen at yahoo.com>
> wrote:
> 
> 
> 
> > From: Karen Palen <karen_palen at yahoo.com>
> 
> > Subject: [Opensim-users] Moving my animations/gestures
> from SL to OPenSIm
> 
> > To: opensim-users at lists.berlios.de
> 
> > Date: Thursday, September 17, 2009, 1:33 PM 
> 
> 
> 
> 
> 
> > I have been researching ways to
> move
> 
> > my inventory from Second Life to OpenSim and back.
> 
> >
> 
> > I do want to emphasize that these are animations that
> *I*
> 
> > created and uploaded, I am not looking for a piracy
> tool
> 
> > here!
> 
> >
> 
> > My goal is to do offline development of things then
> move
> 
> > the resulting "thing" - avatar, object, or a
> whole sim onto
> 
> > the appropriate grid.
> 
> >
> 
> > So far I have found workable ways to do this for
> everything
> 
> > except animations.
> 
> >
> 
> > Is there a way to recreate the BVH file either from
> 
> > TestClient or one of the viewers?
> 
> >
> 
> > I have about 90% of the original BVH files, but there
> are a
> 
> > few that got changed in various ways so it would be
> nice to
> 
> > extract the exact animation form my Second Life
> inventory.
> 
> >
> 
> > In addition there are often a dozen versions of an
> 
> > animation as things get tweaked and it can be a pain
> to
> 
> > figure out which one finally got used.
> 
> >
> 
> >
> 
> >      
> 
> >
> 
> > _______________________________________________
> 
> > Opensim-users mailing list
> 
> > Opensim-users at lists.berlios.de
> 
> > https://lists.berlios.de/mailman/listinfo/opensim-users
> 
> >
> 
> 
> 
> 
> 
> 
> 
> 
> 
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