[Opensim-users] Rolling Ball Physics (was Re: Voice Installation Class
Karen Palen
karen_palen at yahoo.com
Thu Oct 15 06:37:05 UTC 2009
I finally got things working again so I can try this with some confidence!
I dropped the ball onto a wedge shaped plane (prism prim) 10m x 10m x 5m
It rolled as one would expect with the texture rolling with the ball.
In setting this up I first had the wedge non-physical and tried to move the ball through the prism - it crashed the sim!
I suspect that this was because I found a stray (non-physical) door underground and it was selected at the same time.
I am using the binary .deb package version of Opensim 0.6.6-1 as my baseline to be certain that I have not introduced any strageness by a recompile.
The physics section of my opensim.ini reads:
; ##
; ## PHYSICS
; ##
; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
physical_prim = true
; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
;
;meshing = ZeroMesher
meshing = Meshmerizer
; Choose one of the physics engines below
;physics = basicphysics
;physics = POS
physics = OpenDynamicsEngine
;physics = modified_BulletX
; ##
That is:
physical_prim = true
meshing = Meshmerizer
physics = OpenDynamicsEngine
I have not experimented with either voice or hypergrid - YET :-)
I hope this helps you track down the problem.
I plan to repeat this with 0.6.7 in a couple of days once I have a test grid running for 0.6.7.
Karen
--- On Sat, 10/10/09, Robert Klein <rtkwebman at gmail.com> wrote:
> From: Robert Klein <rtkwebman at gmail.com>
> Subject: Re: [Opensim-users] Voice Installation Class
> To: opensim-users at lists.berlios.de
> Date: Saturday, October 10, 2009, 9:39 AM
>
> Karen - using ODE physics try creating a 2m ball, hollow it
> out to 95%, make
> it physical, then drop it on the ground. It will either
> crash your region,
> stick to the ground and maybe slide around if you push it,
> or it will roll
> like it should when you push it. Let me know what yours
> does.
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