[Opensim-users] Megaregion Land Texturing - Any Updates?

Frisby, Adam adam at deepthink.com.au
Wed Nov 18 10:40:02 UTC 2009


I had this same problem originally - it's why I implemented the 'set terrain texture' & 'set terrain heights' console command; it'll let you do it by region coordinate (with a cheap form of wildcarding). Might be useful to some folks.

Adam

> -----Original Message-----
> From: opensim-users-bounces at lists.berlios.de [mailto:opensim-users-
> bounces at lists.berlios.de] On Behalf Of Teravus Ovares
> Sent: Wednesday, 18 November 2009 2:36 AM
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] Megaregion Land Texturing - Any Updates?
> 
> One definite solution is to load an oar with the terrain and textures
> for each region.
> 
> Other solutions are pending.
> 
> Best Regards
> 
> Teravus
> 
> 
> On Wed, Nov 18, 2009 at 5:24 AM, Len Brown <lenwbrown at gmail.com> wrote:
> > Hi everyone!
> >
> >      I had filed a Mantis on this a few months ago and then learned
> one had
> > already been filed so mine was combined with that one.  The issue is
> land
> > texturing when it comes to megaregions.
> >
> >      Do any of you have any status updates on this issue or know of
> some
> > sort of a workaround, aside from simply managing individual regions
> rather
> > combining them as a megaregion?
> >
> >      This is a major roadblock to me because I've been investing a
> huge
> > amount of work on an island that is 4 regions wide by 3 regions high
> -
> > essentially a total land mass of 12 regions.  And, as you might
> imagine,
> > with an island this size I prefer some variability in texturing
> textures and
> > heights for each region.
> >
> >      I could deal with just one set of rules for the four elevation
> textures
> > island-wide if there is a way for me to replace the default "built
> in" land
> > textures at least.
> >
> >      In its current state, when I change the region textures and
> related
> > options, they only affect the first region in the group while all
> other
> > regions keep the default texturing that is initially provided for all
> new
> > regions.
> >
> >      So again, if there's an easy way to simply replace the default
> textures
> > I could at least work with that.  My desire for sandy beaches, green
> lawns,
> > rocky cliffs and snow-capped mountains are currently not possible for
> > megaregion setups.  :(
> >
> >      Heck, I will more than gladly send a developer a couple hundred
> $ via
> > PayPal or similar service just to get some sort of stable megaregion
> > texturing patch incorporated..
> >
> > Thanks all!
> >
> > - Len W. Brown
> >      lenwbrown at gmail.com
> >
> > _______________________________________________
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> > Opensim-users at lists.berlios.de
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> >
> >
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