[Opensim-users] Megaregion Land Texturing - Any Updates?

Teravus Ovares teravus at gmail.com
Wed Nov 18 10:36:27 UTC 2009


One definite solution is to load an oar with the terrain and textures
for each region.

Other solutions are pending.

Best Regards

Teravus


On Wed, Nov 18, 2009 at 5:24 AM, Len Brown <lenwbrown at gmail.com> wrote:
> Hi everyone!
>
>      I had filed a Mantis on this a few months ago and then learned one had
> already been filed so mine was combined with that one.  The issue is land
> texturing when it comes to megaregions.
>
>      Do any of you have any status updates on this issue or know of some
> sort of a workaround, aside from simply managing individual regions rather
> combining them as a megaregion?
>
>      This is a major roadblock to me because I've been investing a huge
> amount of work on an island that is 4 regions wide by 3 regions high -
> essentially a total land mass of 12 regions.  And, as you might imagine,
> with an island this size I prefer some variability in texturing textures and
> heights for each region.
>
>      I could deal with just one set of rules for the four elevation textures
> island-wide if there is a way for me to replace the default "built in" land
> textures at least.
>
>      In its current state, when I change the region textures and related
> options, they only affect the first region in the group while all other
> regions keep the default texturing that is initially provided for all new
> regions.
>
>      So again, if there's an easy way to simply replace the default textures
> I could at least work with that.  My desire for sandy beaches, green lawns,
> rocky cliffs and snow-capped mountains are currently not possible for
> megaregion setups.  :(
>
>      Heck, I will more than gladly send a developer a couple hundred $ via
> PayPal or similar service just to get some sort of stable megaregion
> texturing patch incorporated..
>
> Thanks all!
>
> - Len W. Brown
>      lenwbrown at gmail.com
>
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