[Opensim-users] HUD functionality missing?
Charles Krinke
cfk at pacbell.net
Sat Mar 28 00:22:20 UTC 2009
There are 24 LSL functions left in the "NotImplemented" state of the more then 330 we started with a little over a year ago.
The 24 are:
llRotTarget(), llRotTargetRemove()
llLoopSoundMaster(), llLoopSoundSlave(), llPlaySoundSlave()
llStopLookAt(), llCollisionFilter(),
llAttachToAvatar(), llDetachFromAvatar(),
llRotLookAt(), llPointAt(), llStopPointAt(), llGodLikeRezObject(),
llPassTouches(), llSetDamage(), llTextBox(), llCollisionSprite(),
llPassCollisions(), llGetCenterOfMass(), llEdgeOfWorld(),
llSetSoundQueueing(), llTriggerSoundLimited(), llGroundRepel(),
llSetVehicleFlags(), llRemoveVehicleFlags(),
llRemoteDataSetRegion(), llSetInventoryPermMask()
It would be a great thing to see patches for some of these so we can get to the finished point on at least the first level of implementation of all the LSL functions.
Charles
________________________________
From: Bill Carter <bill at janetandbill.com>
To: opensim-users at lists.berlios.de
Sent: Friday, March 27, 2009 6:17:38 PM
Subject: [Opensim-users] HUD functionality missing?
I have a complex HUD script I'd like to bring over from SL and I am trying
to figure out what does and doesn't work. At the outset it appears that
the 'attach'
event is not being generated when the avatar equips a HUD. Is this the
case?
See this site for a minimal example;
http://wiki.secondlife.com/wiki/Attach
Create any object and put the script in it. Better yet, add a print
statement at the
very beginning of the attach() state to make sure you would see
something. Then
take the object into your inventory and 'wear' it . No messages are emitted.
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