[Opensim-users] HUD functionality missing?

Ralf Haifisch ralf at ralf-haifisch.biz
Sat Mar 28 23:59:11 UTC 2009


Yeah,

i guess with the next wave of SL refugeeĀ“s in June, the 2 best steps would
be a fully implemented LSL (even if some bugs need to be fixed) and groups
(for security/collaboration).


Cheers,
Ralf


Date: Fri, 27 Mar 2009 17:22:20 -0700 (PDT)
From: Charles Krinke <cfk at pacbell.net>
Subject: Re: [Opensim-users] HUD functionality missing?
To: opensim-users at lists.berlios.de
Message-ID: <64377.25786.qm at web82605.mail.mud.yahoo.com>
Content-Type: text/plain; charset="us-ascii"

There are 24 LSL functions left in the "NotImplemented" state of the more
then 330 we started with a little over a year ago.

The 24 are:

llRotTarget(), llRotTargetRemove()
llLoopSoundMaster(), llLoopSoundSlave(), llPlaySoundSlave()
llStopLookAt(), llCollisionFilter(),

 llAttachToAvatar(), llDetachFromAvatar(),

llRotLookAt(), llPointAt(), llStopPointAt(), llGodLikeRezObject(),
llPassTouches(), llSetDamage(), llTextBox(), llCollisionSprite(),
llPassCollisions(), llGetCenterOfMass(), llEdgeOfWorld(),
llSetSoundQueueing(), llTriggerSoundLimited(), llGroundRepel(),
llSetVehicleFlags(), llRemoveVehicleFlags(),
llRemoteDataSetRegion(), llSetInventoryPermMask()

It would be a great thing to see patches for some of these so we can get to
the finished point on at least the first level of implementation of all the
LSL functions.

Charles






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