[Opensim-users] Bulk-loading animations?

Tristan tristan.wattswillis at gmail.com
Mon Mar 2 16:42:21 UTC 2009


1) I'm not sure how exactly you could import them. The easiest way I see is
(sorry) uploading them through the viewer, then copying the binary data from
the assets table to the library. If there isn't already, I'm sure someone is
working on an easier way to do this.
2) I doubt it, hopefully a dev can confirm that.
3) There is no reason for an impact on performance. The only slowdown adding
a lot of animations would cause is a longer initial startup of the region.

On Mon, Mar 2, 2009 at 6:01 AM, Tony Hursh <awh at acm.org> wrote:

> I have some BVH files that I'd like to have globally available (i.e,
> in the OpenSim Library folder) -- assuming that I can get them
> converted to an SL-compatible frame rate and joint naming scheme
> (that's a separate issue -- I'm making decent progress on that).
>
>  From what I can glean from looking at the directory structure and the
> database, the ones that come with OpenSim appear to be stored in a
> binary format in two places:
>
> 1) (OpenSim root)/bin/assets/AnimationsAssetSet
>
> 2) The assets table in the database.
>
> My question is threefold:
>
> 1) How can I convert a SL-compatible BVH file into the binary format?
> Is it documented anywhere other than in the code?
> 2) It appears that the server scans the AnimationsAssetSet folder  on
> startup. Can I just put new animations in there (in the binary format,
> of course) and have them imported into the database automatically, or
> would I need to do that by hand?
> 3) Would adding a large number of animations  to the global library be
> likely to hammer performance?
>
> I'd really rather not upload these one at a time through the viewer if
> I can avoid it. :-)
>
>
> Thanks for any advice!
>
>
> --
> Tony Hursh
> Technology Coordinator and Research Programmer
> Curriculum, Technology and Education Reform
> University of Illinois at Urbana-Champaign
> http://cterport.ed.uiuc.edu
>
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>
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