[Opensim-users] Bulk-loading animations?
Tony Hursh
awh at acm.org
Mon Mar 2 14:01:28 UTC 2009
I have some BVH files that I'd like to have globally available (i.e,
in the OpenSim Library folder) -- assuming that I can get them
converted to an SL-compatible frame rate and joint naming scheme
(that's a separate issue -- I'm making decent progress on that).
From what I can glean from looking at the directory structure and the
database, the ones that come with OpenSim appear to be stored in a
binary format in two places:
1) (OpenSim root)/bin/assets/AnimationsAssetSet
2) The assets table in the database.
My question is threefold:
1) How can I convert a SL-compatible BVH file into the binary format?
Is it documented anywhere other than in the code?
2) It appears that the server scans the AnimationsAssetSet folder on
startup. Can I just put new animations in there (in the binary format,
of course) and have them imported into the database automatically, or
would I need to do that by hand?
3) Would adding a large number of animations to the global library be
likely to hammer performance?
I'd really rather not upload these one at a time through the viewer if
I can avoid it. :-)
Thanks for any advice!
--
Tony Hursh
Technology Coordinator and Research Programmer
Curriculum, Technology and Education Reform
University of Illinois at Urbana-Champaign
http://cterport.ed.uiuc.edu
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