[Opensim-users] Bulk-loading animations?

Tony Hursh awh at acm.org
Mon Mar 2 14:01:28 UTC 2009


I have some BVH files that I'd like to have globally available (i.e,  
in the OpenSim Library folder) -- assuming that I can get them  
converted to an SL-compatible frame rate and joint naming scheme  
(that's a separate issue -- I'm making decent progress on that).

 From what I can glean from looking at the directory structure and the  
database, the ones that come with OpenSim appear to be stored in a  
binary format in two places:

1) (OpenSim root)/bin/assets/AnimationsAssetSet

2) The assets table in the database.

My question is threefold:

1) How can I convert a SL-compatible BVH file into the binary format?  
Is it documented anywhere other than in the code?
2) It appears that the server scans the AnimationsAssetSet folder  on  
startup. Can I just put new animations in there (in the binary format,  
of course) and have them imported into the database automatically, or  
would I need to do that by hand?
3) Would adding a large number of animations  to the global library be  
likely to hammer performance?

I'd really rather not upload these one at a time through the viewer if  
I can avoid it. :-)


Thanks for any advice!


--
Tony Hursh
Technology Coordinator and Research Programmer
Curriculum, Technology and Education Reform
University of Illinois at Urbana-Champaign
http://cterport.ed.uiuc.edu




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