[Opensim-users] Blender as an Opensim client for scene editing

Jeroen van Veen j.veenvan at gmail.com
Thu Jul 2 08:45:28 UTC 2009


awesome! How does it handle blender modifiers?

Regards

Jeroen 

On Wednesday 01 July 2009 22:54:23 Teravus Ovares wrote:
> I would have to agree, this is a fabulous demo.   Nice work!
>
> Regards
>
> Teravus
>
> On Wed, Jul 1, 2009 at 5:28 PM, Mike Dickson<mike.dickson at hp.com> wrote:
> > Very cool.  Extra cool when the realextend support is fully integrated
> > into OpenSim.  The SL client is sort of your "renderer" for the scene in
> > context.  And a nice use of the OGP protocol stuff.  Very paper worthy
> > IMO.
> >
> > Mike
> >
> > On Wed, 2009-07-01 at 20:44 +0000, Toni Alatalo wrote:
> >> Hi,
> >>
> >> this is a very early minimal experiment so nothing usable yet, but
> >> perhaps an interesting idea for users and I'm interested in getting
> >> feedback on the idea. Blender as a client using LibOMV, a two way live
> >> connection between Blender and Opensim .. you can move a prim in a
> >> viewer and it moves in Blender(*), or move an object in Blender and it
> >> moves immediately on the sim so the same movement is visible for other
> >> viewers too.
> >>
> >> A screenshot and more info, and the blend with the setup and source, at
> >> http://playsign.fi/engine/BlenderOMV . Was planning to take a video, but
> >> fraps captures only a single window and didn't have time anymore to test
> >> other tools, so just a still now which is a bit boring.
> >>
> >> Had thought for a long time whether this would work, so was happy to be
> >> able to test it a bit today :) .. dunno if anything actually useful
> >> could be made like this, perhaps, at least for basic scene editing
> >> (placing objects with nicer tools). We'll be probably thinking about
> >> this and other ways to integrate with Blender, perhaps on the viewer
> >> side, when work on Realxtend continues in August (in July the team is on
> >> holiday).
> >>
> >> ~Toni
> >>
> >> (*) On Blender side the change shows only after you activate the window
> >> triggering a redraw, a well known limitation of old Blender for network
> >> synching. This will be fixed with the upcoming 2.5 version with the
> >> rewritten internal event system, later this year. From Blender to
> >> Opensim the sync is immediate, shows at the same time in Hippo as you
> >> move the mouse in Blender.
> >>
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> >
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