[Opensim-users] Blender as an Opensim client for scene editing
Toni Alatalo
antont at kyperjokki.fi
Thu Jul 2 07:03:22 UTC 2009
Jeroen van Veen kirjoitti:
> awesome! How does it handle blender modifiers?
>
currently not at all. this was just a first quick proof of concept hack
i did in some 4-5 hours yesterday. it doesn't deal with geometry at all,
just positions.
to vanilla opensim i don't know if modifiers would make any sense, is
there anything corresponding?
was thinking this could be an opensim client, supporting things that
sl/opensim does, and meshes of course with rex. and might be quickly
useful for better placement of objects, and could integrate the ogre
export so would have seamless (and mass) upload of meshes too.
Dahlia also told / reminded me that she did the initial primmesher work
in Blender in py. So it might be possible to get some level of prim
support easily .. at least enough to recognize what the diff objects
would be so you could actually work on the positionings :p
for the future, i think we all would like to have something like this in
all the tools ..
http://yorik.orgfree.com/tutorials/parametricobjects-blender.html
> Jeroen
>
~Toni
> On Wednesday 01 July 2009 22:54:23 Teravus Ovares wrote:
>
>> I would have to agree, this is a fabulous demo. Nice work!
>>
>> Regards
>>
>> Teravus
>>
>> On Wed, Jul 1, 2009 at 5:28 PM, Mike Dickson<mike.dickson at hp.com> wrote:
>>
>>> Very cool. Extra cool when the realextend support is fully integrated
>>> into OpenSim. The SL client is sort of your "renderer" for the scene in
>>> context. And a nice use of the OGP protocol stuff. Very paper worthy
>>> IMO.
>>>
>>> Mike
>>>
>>> On Wed, 2009-07-01 at 20:44 +0000, Toni Alatalo wrote:
>>>
>>>> Hi,
>>>>
>>>> this is a very early minimal experiment so nothing usable yet, but
>>>> perhaps an interesting idea for users and I'm interested in getting
>>>> feedback on the idea. Blender as a client using LibOMV, a two way live
>>>> connection between Blender and Opensim .. you can move a prim in a
>>>> viewer and it moves in Blender(*), or move an object in Blender and it
>>>> moves immediately on the sim so the same movement is visible for other
>>>> viewers too.
>>>>
>>>> A screenshot and more info, and the blend with the setup and source, at
>>>> http://playsign.fi/engine/BlenderOMV . Was planning to take a video, but
>>>> fraps captures only a single window and didn't have time anymore to test
>>>> other tools, so just a still now which is a bit boring.
>>>>
>>>> Had thought for a long time whether this would work, so was happy to be
>>>> able to test it a bit today :) .. dunno if anything actually useful
>>>> could be made like this, perhaps, at least for basic scene editing
>>>> (placing objects with nicer tools). We'll be probably thinking about
>>>> this and other ways to integrate with Blender, perhaps on the viewer
>>>> side, when work on Realxtend continues in August (in July the team is on
>>>> holiday).
>>>>
>>>> ~Toni
>>>>
>>>> (*) On Blender side the change shows only after you activate the window
>>>> triggering a redraw, a well known limitation of old Blender for network
>>>> synching. This will be fixed with the upcoming 2.5 version with the
>>>> rewritten internal event system, later this year. From Blender to
>>>> Opensim the sync is immediate, shows at the same time in Hippo as you
>>>> move the mouse in Blender.
>>>>
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>>>>
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