[Opensim-users] Blender as an Opensim client for scene editing

Teravus Ovares teravus at gmail.com
Wed Jul 1 22:54:23 UTC 2009


I would have to agree, this is a fabulous demo.   Nice work!

Regards

Teravus

On Wed, Jul 1, 2009 at 5:28 PM, Mike Dickson<mike.dickson at hp.com> wrote:
> Very cool.  Extra cool when the realextend support is fully integrated
> into OpenSim.  The SL client is sort of your "renderer" for the scene in
> context.  And a nice use of the OGP protocol stuff.  Very paper worthy
> IMO.
>
> Mike
>
> On Wed, 2009-07-01 at 20:44 +0000, Toni Alatalo wrote:
>> Hi,
>>
>> this is a very early minimal experiment so nothing usable yet, but
>> perhaps an interesting idea for users and I'm interested in getting
>> feedback on the idea. Blender as a client using LibOMV, a two way live
>> connection between Blender and Opensim .. you can move a prim in a
>> viewer and it moves in Blender(*), or move an object in Blender and it
>> moves immediately on the sim so the same movement is visible for other
>> viewers too.
>>
>> A screenshot and more info, and the blend with the setup and source, at
>> http://playsign.fi/engine/BlenderOMV . Was planning to take a video, but
>> fraps captures only a single window and didn't have time anymore to test
>> other tools, so just a still now which is a bit boring.
>>
>> Had thought for a long time whether this would work, so was happy to be
>> able to test it a bit today :) .. dunno if anything actually useful
>> could be made like this, perhaps, at least for basic scene editing
>> (placing objects with nicer tools). We'll be probably thinking about
>> this and other ways to integrate with Blender, perhaps on the viewer
>> side, when work on Realxtend continues in August (in July the team is on
>> holiday).
>>
>> ~Toni
>>
>> (*) On Blender side the change shows only after you activate the window
>> triggering a redraw, a well known limitation of old Blender for network
>> synching. This will be fixed with the upcoming 2.5 version with the
>> rewritten internal event system, later this year. From Blender to
>> Opensim the sync is immediate, shows at the same time in Hippo as you
>> move the mouse in Blender.
>>
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>
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