[Opensim-users] Blender as an Opensim client for scene editing
Mike Dickson
mike.dickson at hp.com
Wed Jul 1 21:28:04 UTC 2009
Very cool. Extra cool when the realextend support is fully integrated
into OpenSim. The SL client is sort of your "renderer" for the scene in
context. And a nice use of the OGP protocol stuff. Very paper worthy
IMO.
Mike
On Wed, 2009-07-01 at 20:44 +0000, Toni Alatalo wrote:
> Hi,
>
> this is a very early minimal experiment so nothing usable yet, but
> perhaps an interesting idea for users and I'm interested in getting
> feedback on the idea. Blender as a client using LibOMV, a two way live
> connection between Blender and Opensim .. you can move a prim in a
> viewer and it moves in Blender(*), or move an object in Blender and it
> moves immediately on the sim so the same movement is visible for other
> viewers too.
>
> A screenshot and more info, and the blend with the setup and source, at
> http://playsign.fi/engine/BlenderOMV . Was planning to take a video, but
> fraps captures only a single window and didn't have time anymore to test
> other tools, so just a still now which is a bit boring.
>
> Had thought for a long time whether this would work, so was happy to be
> able to test it a bit today :) .. dunno if anything actually useful
> could be made like this, perhaps, at least for basic scene editing
> (placing objects with nicer tools). We'll be probably thinking about
> this and other ways to integrate with Blender, perhaps on the viewer
> side, when work on Realxtend continues in August (in July the team is on
> holiday).
>
> ~Toni
>
> (*) On Blender side the change shows only after you activate the window
> triggering a redraw, a well known limitation of old Blender for network
> synching. This will be fixed with the upcoming 2.5 version with the
> rewritten internal event system, later this year. From Blender to
> Opensim the sync is immediate, shows at the same time in Hippo as you
> move the mouse in Blender.
>
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