[Opensim-users] Correcting Metaverse Time
Ai Austin
ai.ai.austin at googlemail.com
Tue Jan 20 10:41:55 UTC 2009
At 04:17 20/01/2009, Robert Klein wrote:
>Hmm, any meeting or event that I have attended on this planet is generally
>formatted in the timezone of the host venue. Anyone attending just has to
>deal with it. What about each simulator uses the timezone of whatever the
>admin chooses and each viewer simply runs in the timezone of the user's
>computer? Scripts could therefore depend on that model and adjust themselves
>accordingly. What about a toggle or on/off tick in the viewer? Would it even
>need one?
As someone who regularly does telecons and collaborates on projects
between 2 continents, and sometimes 3, some with participants on time
zones that are on the half hour (!) I can tell you that agreement on
a synced clock is VERY valuable. And avoidance of summer time clock
shift issues which vary on date of shift across the
world. PST/PDT/SLT shifts to pacific summer time when the USA
does! And GMT/UTC fits the bill. When stating deadlines and action
items for work going on round the world, its essential to state the
time zone within the time stamp. We usually use the Zulu (i.e.
UTC/GMT) Internet date/time formats to stamp planning action items.
On my collaboration centre walls in SL and Opensim we put up local
time clock to help all the particular... more on that shortly
(perhaps in a mantis) as my old IBM Wallclock brought over from SL
(where it works very responsibly) with its one second event timer
brings my Opensim server setup to its knees with event queue overload
past 300 queued events, and a massive time of execution level... just
for ONE clock. Wheres on SL I have dozens of these clocks on a single sim.
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