[Opensim-users] Friends... and Multi-part objects saved to inventory

Paul Fishwick fishwick at cise.ufl.edu
Mon Jan 12 16:59:15 UTC 2009


Justin Clark-Casey wrote:
> Ai Austin wrote:
>   
>> Folks observed that some aspects of friends are working.  I can see 
>> now that if you are face to face with another avatar you can add them 
>> as a friend by right click -> add friend... thanks.  But the general 
>> Add friend mechanism for someone not present by clicking on friends 
>> and then using the "Add" button doe snot seem to work.  is that 
>> right? I can click the add button, lookup an avatar name in that and 
>> try to add them, but that seems to have no effect.
>>
>>
>> Slso, a quick question to save me doing a more through check of the 
>> conditions under which this is an issue.... I am sure I have saved 
>> multi-part modular builds a while ago and they went into inventory as 
>> a single multi-part object (using the multi-blocks icon, rather than 
>> than the single cube object icon) .  But in versions from perhaps Q4 
>> 2008, I now seem to get each object group into inventory... one per 
>> linked set of objects  That means the spatial relationship between 
>> the parts of lost if you rez a copy back from inventory.  is 
>> multi-part object save to inventory faulty?  should I report that on mantis?
>>     
>
> I didn't think multi-part object take on OpenSim has ever been implemented (I know of no code for this in OpenSim and I 
> think that it would take a fair bit of extra code).
>
> I'm not sure that it's worth reporting on Mantis, as it could arguably be classed as a feature request rather than a bug.
>   

Is the 256 prim limit for a linked set set in the viewer or in opensim ?

-p


-- 
Paul Fishwick, PhD
Professor and Director, Digital Arts and Sciences Programs
University of Florida
Computer & Information Science and Eng. Dept.
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Email: fishwick at cise.ufl.edu
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Web: http://www.cise.ufl.edu/~fishwick




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