[Opensim-users] Friends... and Multi-part objects saved to inventory
Justin Clark-Casey
jjustincc at googlemail.com
Mon Jan 12 17:03:05 UTC 2009
Paul Fishwick wrote:
> Justin Clark-Casey wrote:
>> Ai Austin wrote:
>>
>>> Folks observed that some aspects of friends are working. I can see
>>> now that if you are face to face with another avatar you can add them
>>> as a friend by right click -> add friend... thanks. But the general
>>> Add friend mechanism for someone not present by clicking on friends
>>> and then using the "Add" button doe snot seem to work. is that
>>> right? I can click the add button, lookup an avatar name in that and
>>> try to add them, but that seems to have no effect.
>>>
>>>
>>> Slso, a quick question to save me doing a more through check of the
>>> conditions under which this is an issue.... I am sure I have saved
>>> multi-part modular builds a while ago and they went into inventory as
>>> a single multi-part object (using the multi-blocks icon, rather than
>>> than the single cube object icon) . But in versions from perhaps Q4
>>> 2008, I now seem to get each object group into inventory... one per
>>> linked set of objects That means the spatial relationship between
>>> the parts of lost if you rez a copy back from inventory. is
>>> multi-part object save to inventory faulty? should I report that on mantis?
>>>
>> I didn't think multi-part object take on OpenSim has ever been implemented (I know of no code for this in OpenSim and I
>> think that it would take a fair bit of extra code).
>>
>> I'm not sure that it's worth reporting on Mantis, as it could arguably be classed as a feature request rather than a bug.
>>
>
> Is the 256 prim limit for a linked set set in the viewer or in opensim ?
>
> -p
>
>
I can't remember seeing any such limit in OpenSim. I would guess that it's a viewer limitation, though I don't know
that for sure.
--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
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