[Opensim-users] physics issue

Teravus Ovares teravus at gmail.com
Mon Dec 14 04:36:09 UTC 2009


If you enabled OpenDynamicsEngine, then it will either block you from
walking or give you errors.    Please try again.   physics =
OpenDynamicsEngine in OpenSim.ini

Best Regards

Teravus

On Sun, Dec 13, 2009 at 10:42 PM, andrew johnson
<rossifan2007 at hotmail.co.uk> wrote:
>
> yes i will try explain bit more
>
> we rezzed few cubes and enabled them and they didn't fall to ground as should be and we walked through prims its should be solid for us - we tried the 4 options but none of them working - OpenDynamicsEngine and POS and Basic and Modifed_bullet
>
> ----------------------------------------
>> Date: Sun, 13 Dec 2009 22:07:12 -0500
>> From: teravus at gmail.com
>> To: opensim-users at lists.berlios.de
>> Subject: Re: [Opensim-users] physics issue
>>
>> If you want a complete and detailed answer, then please provide a
>> complete and detailed description of what's happening. It sounds
>> to me like you're having some kind of error with OpenDynamicsEngine
>> and so you're trying other options.
>>
>> Regards
>> Teravus
>>
>> On Sun, Dec 13, 2009 at 8:15 PM, andrew johnson
>>  wrote:
>>>
>>> yes but opendynmaics engine is not working because i tested it
>>>
>>> ----------------------------------------
>>>> Date: Sun, 13 Dec 2009 16:22:40 -0500
>>>> From: teravus at gmail.com
>>>> To: opensim-users at lists.berlios.de
>>>> Subject: Re: [Opensim-users] physics issue
>>>>
>>>> Currently, the only full featured physics engine that OpenSimulator
>>>> supports is the OpenDynamicsEngine . The rest are currently
>>>> either highly experimental or limited in features.
>>>>
>>>> Regards
>>>>
>>>> Teravus
>>>>
>>>> On Sun, Dec 13, 2009 at 4:01 PM, andrew johnson
>>>>  wrote:
>>>>>
>>>>> i just noticed the physics don't work anymore on opensim 0.6.7 because i changed physics to basic physics or POS or Modified_bulletXL and resulted the cube don't move - its was possible before in older version
>>>>> anyone has noticed that?
>>>>>
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