[Opensim-users] www.opensimworlds.com
Robert Klein
rtkwebman at gmail.com
Fri Dec 4 02:34:46 UTC 2009
Hmm, looks like I am still having some trouble getting this oar into my 0.6.4
server. I get these errors when I do a load oar:
20:12:01 - found unexpected element: GroupScriptStates
20:12:01 - found unexpected element: SavedScriptState
20:12:01 - found unexpected element: ScriptState
20:12:01 - found unexpected element: State
The console just locks up and nothing else happens. Any ideas what can be
done about this?
-Robert
Robert Klein wrote:
>
> Hey AI thanks for the wonderful content and it is really helping to
> expedite my training and education area.
>
> I did find the overwhelming load culprit though. It is the building with
> the video screens. There are a number of chairs positioned all thoughout
> the building and each one has a script. The sim registers somewhere around
> 450 scripts associated with just that building. I can't imagine having
> that many avatars sitting in one building! LOL I deleted that building
> and re-oared the region, my load oar went from just under 2 hours to just
> over 4 minutes!
>
> I think this is a valuable lesson on oar sharing. When I design online
> training content I try to shoot for the LCD (lowest common denominator) or
> there abouts so people with less awesome machines (laptops, netbooks, and
> older computers) can still enjoy using the content. We might want to
> consider this when sharing oars and particularly if we are going to start
> adopting megaregions.
>
> So keep the great content coming and maybe keep the number of chairs on a
> region to under 50 until we can all get 16 core 32gb totally awesome
> servers! Ha ha ha...
>
> -Robert
>
>
> Karen Palen wrote:
>>
>> Ai,
>>
>>
>>>Karen, I assume you mean that in a good way... and are not referring
>>>to things we have left as clutter underground?
>>
>> Yes indeed I DID mean that in a good way - you have put together a lot of
>> good resources here!
>>
>> The buildings themselves are only the obvious portion, the rack of stuff,
>> the screen, and the overall structure of stuff is not obvious at first
>> glance but are very potentially useful.
>>
>> I am building a private role play sim so the education/seminar part does
>> not directly help me. It will all be useful t some point though, I just
>> need to figure out where it fits!
>>
>> I have not seen anything out of place that my setup didn't put there (I
>> am chasing what could be a prim edit bug or a local resource problem).
>>
>> I did have a problem when I loaded the oar into region 4 of a 4 region
>> mega sim, Everything in a mega sim needs to be loaded into region 1 - the
>> SW most region, but the local coordinates can be greater than 256X ,256Y.
>> I did not understand that and it gave some strange results.
>>
>> Karen
>>
>> --- On Thu, 12/3/09, Ai Austin <ai.ai.austin at googlemail.com> wrote:
>>
>>> From: Ai Austin <ai.ai.austin at googlemail.com>
>>> Subject: Re: [Opensim-users] www.opensimworlds.com
>>> To: opensim-users at lists.berlios.de
>>> Date: Thursday, December 3, 2009, 5:35 AM
>>> Robert Klein <rtkwebman at gmail.com>
>>> wrote:
>>> >*sigh* I guess it will not load as is in 0.6.4 then. I
>>> may try loading it in
>>> >a test 0.6.8 then re-oar it out with just the
>>> buildings. All I really need
>>> >are those buildings! :)
>>>
>>> Robert, the OpenVCE assets OAR was built on 0.6.5.1 via a
>>> region on
>>> New World Grid.
>>>
>>>
>>> Karen Palen <karen_palen at yahoo.com>
>>> write:
>>> >That is about what I got, plus a couple of boxes full
>>> of objects and
>>> >textures on the platform.
>>> >
>>> >Look at it as building blocks for a new sim - there is
>>> a lot of
>>> >stuff hidden around there!
>>>
>>>
>>> Karen, I assume you mean that in a good way... and are not
>>> referring
>>> to things we have left as clutter underground? We did
>>> tidy up a few
>>> lost items from the builds that had shot up to 768m as is
>>> common!
>>>
>>> Here is a bit more information for those interested in the
>>> assets...
>>> http://openvce.net/vwassets
>>>
>>> The main buildings are rezzed ready to copy on the region
>>> using a
>>> smallish number of elements for the main buildings where
>>> necessary
>>> (we found that better than trying to do auto-rezzing using
>>> builders
>>> buddy just now), and in the boxes are textures, orientation
>>> signs,
>>> landscaping elements. A few other useful things like
>>> flags of the
>>> worlds, and two buildings from other open source developers
>>> that we
>>> have found useful on our education and collaboration sims
>>> are on a
>>> rack near the central plaza. Also included is a "freeview"
>>> screen
>>> using the usual open source Second Life script (version
>>> 1.2) but
>>> modifed by us and other open source developers to add
>>> YouTube url
>>> mapping, and fix a problem with media type setting in the
>>> original
>>> script in recent versions of the SL viewer.
>>>
>>> We assume people will take into inventory the buildings
>>> they want to
>>> use for classrooms, meeting spaces, brain storming rooms,
>>> operations
>>> centres and what not, and then build their own layout as
>>> they find it
>>> most helpful. The buildings are designed to be
>>> reskinned and
>>> coloured very easily.
>>>
>>> Note other element will be coming from the OpenVCE.net
>>> community
>>> including new presentation screens that allow for web based
>>> upload of
>>> PDF presentation, zipped sets of images, etc. We expect
>>> those also to
>>> work in Opensim when released.
>>>
>>> We thanks those in the Opensim community who have already
>>> contributed
>>> and assisted us, and encourage anyone interested to join in
>>> and
>>> contribute to the OpenVCE.net community via http://openvce.net -
>>> although its initial focus is to support collaboration
>>> between
>>> emergency responders, it is set up to allow other
>>> communities to eb
>>> supported, and the whole Drupal based web and virtual web
>>> side to be
>>> replicated and hosted by new communities.
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>
>>
>>
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>
>
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