[Opensim-users] grid operation

Ideia Boa ideiaboa at gmail.com
Sun Nov 30 17:02:53 UTC 2008


tank you for help, Cristina


Diva Canto wrote:
> The asset server holds the assets for the entire collection of regions 
> on that physical grid. For example, when you create an object inworld, 
> the asset corresponding to that object is stored on the asset server.
>
> The region caches some assets in memory. For example, in that creation 
> scenario, the asset would be on the cache of the region too.
>
> The region also has a database storing "prims" and "primitems". These 
> are not assets; they are the prims that are inworld at any given time. 
> The prims refer to assets (by UUID) that are stored on the asset 
> server. Which, as the previous sentence says, may be cached in memory 
> of the region.
>
> Paul Fishwick wrote:
>> Right. But what, exactly, are these servers doing?  I guess I am trying
>> to get at more of the architectural details of what types of messages are
>> sent among servers (over the network and to the database(s)). For
>> example, there are the UGAIM servers in grid mode. Does the grid's "A"
>> server hold all of the assets on your region that  you plugged into the
>> grid? Or does your region database (on the same computer as your
>> opensim.instance) take care of that?
>> -paul
>>
>>
>> Ideia Boa wrote:
>>   
>>> If you run 1 region in a grid, you only run OpenSim server, the others 
>>> servers (User, Grid, Asset, Inventory and Message) are running on the 
>>> Grid servers with the grid OpenSim server.
>>>
>>>
>>>
>>> Paul Fishwick wrote:
>>>   
>>>     
>>>> If one hooks a region to a grid, what functions does the
>>>> region server (operating on your computer) perform? The
>>>> Grid servers are running asset and inventory management,
>>>> so does this mean that the grid A and I machines handle
>>>> the assets and inventory or is that the function of the region
>>>> server that connects to the grid?
>>>> -p
>>>>
>>>>   
>>>>     
>>>>       
>>>   
>>>     
>>
>>
>>   
>
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-- 
Best regards,
Ideia Boa
OpenSimPT

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