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tank you for help, Cristina<br>
<br>
<br>
Diva Canto wrote:
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The asset server holds the assets for the entire collection of regions
on that physical grid. For example, when you create an object inworld,
the asset corresponding to that object is stored on the asset server.<br>
<br>
The region caches some assets in memory. For example, in that creation
scenario, the asset would be on the cache of the region too.<br>
<br>
The region also has a database storing "prims" and "primitems". These
are not assets; they are the prims that are inworld at any given time.
The prims refer to assets (by UUID) that are stored on the asset
server. Which, as the previous sentence says, may be cached in memory
of the region.<br>
<br>
Paul Fishwick wrote:
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<pre wrap="">Right. But what, exactly, are these servers doing? I guess I am trying
to get at more of the architectural details of what types of messages are
sent among servers (over the network and to the database(s)). For
example, there are the UGAIM servers in grid mode. Does the grid's "A"
server hold all of the assets on your region that you plugged into the
grid? Or does your region database (on the same computer as your
opensim.instance) take care of that?
-paul
Ideia Boa wrote:
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<pre wrap="">If you run 1 region in a grid, you only run OpenSim server, the others
servers (User, Grid, Asset, Inventory and Message) are running on the
Grid servers with the grid OpenSim server.
Paul Fishwick wrote:
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<pre wrap="">If one hooks a region to a grid, what functions does the
region server (operating on your computer) perform? The
Grid servers are running asset and inventory management,
so does this mean that the grid A and I machines handle
the assets and inventory or is that the function of the region
server that connects to the grid?
-p
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<div class="moz-signature">-- <br>
Best regards,<br>
Ideia Boa<br>
OpenSimPT<br>
<br>
Join the new 3D world revolution : <a class="moz-txt-link-freetext" href="http://www.opensimpt.com/">http://www.opensimpt.com/</a></div>
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