[Opensim-users] regions

Paul Johnson baloo at ursine.ca
Tue Nov 25 22:15:27 UTC 2008


Paul Fishwick wrote:
> There are two key issues that my colleagues surface when talking of
> Second Life. One is the poor geometry support (lack of meshes
> and other common CAD formats), and the other is a primitive
> programming language. OpenSim seems to be a solution to
> both of these. For programming, there is C#/Mono. For
> geometry, a convincing demo would be one that involves,
> as you say, other types, especially meshes that might be created
> in Blender, Max, Maya, etc.
>   
Forgive the stupid question, but by mesh, do you mean the basic avatar
shape, or the shape of any object?  If it's the latter, I'm certain that
you can import blender objects to Second Life to a degree of which that
if it weren't true, my avatar wouldn't exist.


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