[Opensim-users] Terrain load problems for 2x2 grid

Paul Fishwick fishwick at cise.ufl.edu
Tue Nov 11 13:17:43 UTC 2008


Rhian
 I did this as well. I export as RAW using the 32 bit floating point
option. Then I get a file:  terrain.raw. I then move this to
terrain.r32 using a DOS window. I'll send you the file in
another email.
-paul


Rhian wrote:
> Hi Paul,
>
> I have done the same sort of thing recently, but the only thing that I
> have done differently is exporting as .RAW (32-bit floating point),
> then changing to .r32 from the commandline.
> My map is actually a 3 x 1 region, not 2 x 2, but the principle is the same.
> (See OSGrid: BubbleBay-1, 2 and 3)
>
> If you want I can take a look at yours.
>
> Rhian
>
> On Tue, Nov 11, 2008 at 6:08 AM, Paul Fishwick <fishwick at cise.ufl.edu> wrote:
>   
>> I have an L3DT created 512x512 image that I'd like to use as a terrain
>> on a 2x2 grid (1000,1000) --> (1001,1001). I've followed the
>> instructions in:
>>
>> http://opensimulator.org/wiki/Using_L3DT
>>
>> making the size 512x512, and then when I export the heightfield map,
>> I make sure to change the file to an extension of .r32 and ensure that I
>> click on the Options button to select "32 bit floating point (meters)"
>> just prior to exporting.
>>
>> A "terrain load-tile terrain.r32 2 2 1000 1000"
>>
>> yields:
>>
>> Invalid command - No such command exists
>> ==Terrain==
>> (this repeats 2 more times, and then)
>> [Region DB]: Storing terrain revision r1
>>
>> I am in (root), and it seems to treat the 512x512 map as a 256x256
>> map and changes only the region in (1000,1000) instead of all 4
>> regions.
>>
>> Any ideas? I can email my terrain.r32 file if anyone likes...
>>
>> -p
>>
>>
>>
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>>
>>     
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